Hey Guys!
It's probably a change with all good intentions but i just updated AC and UFPS, and it appears that the ufps prefab camera is now the dominant camera? Before hand, i could slap all my image effects onto the "maincamera" in the level and that would render as the main cam.
It may not sound like a big issue but i use sun shafts which utilizes a scene based transform position. Obviously, with the main camera now being pulled from the ufps prefab, i can't utilize a scene based transform position.
Have i misread the situation? Wouldn't be the first time!
Thank you.
Comments
When a UFPS player is controlled, the UFPS camera becomes the main one. But you can still use a "local" instance of a player to override the one assigned in the Settings Manager. This way, you can still have scene-dependent scripts on your player - just have a local Player in your scene before the game begins.