Yes the problem is only with the hotspot menu. The content is dynamic and referenses tokens.
As long as there's not a noticeable performance loss with the resizing on every frame only on the one menu, I might as well use that.
Incase there is any …
I was not able to fix the issue, but I added a action path string to the code, so I can just add Player/Vertical to the text field. I don't know if this is an effective way to override the issue but it works for now.
I also added a custom label str…
As per my testing this issue only appears if the trigger has a detection method of transform position, and has remember trigger component and in scene settings "always reload scene when loading a save file" is checked.
The error appears o…
I'm getting a bunch of errors after updating, I'm on Unity 6000.2.6f2
First it seems to work fine while playtesting, but after that it breaks and I have to restart the editor.
Bunch of errors
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Missing editor UI stuff
Full error codes
(I…
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That seems to work, yes.
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I figured it out, just the button's on click action was missing, probably due to changing the scripts from the download variant to the template.
Another thing that came to mind, it would be great if the rem…
I also noticed that the defaults button broke at some point, I'm unsure how to get it working again. Also, it seems like the downloads button under resources in the about window of AC takes to the scripting api currently.
By default my attack key is mouse left click, and magic is right click. If I add these to the remapper component I can remap them, but only to keyboard buttons, and I'm unable to rebind them to the mouse buttons.
It seems like my Controls asset had lost all bindings in the UI action maps, resulting in it not working. Reinstalling the integration helped me figure this out.
Also related to inputs, I'm unable to rebind mouse buttons at all. How could this be f…
I moved the UI related input to see if that would affect anything.
Active Input Handling is set to "both"
This is the default event system that spawns: (Image)
I set the fade to 1 second to better show the issue. The problem's not there for me if I use Unity 6. I believe the settings for the dialogue box and settings are the same as before.
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