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That seems to work, yes.
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I figured it out, just the button's on click action was missing, probably due to changing the scripts from the download variant to the template.
Another thing that came to mind, it would be great if the rem…
I also noticed that the defaults button broke at some point, I'm unsure how to get it working again. Also, it seems like the downloads button under resources in the about window of AC takes to the scripting api currently.
By default my attack key is mouse left click, and magic is right click. If I add these to the remapper component I can remap them, but only to keyboard buttons, and I'm unable to rebind them to the mouse buttons.
It seems like my Controls asset had lost all bindings in the UI action maps, resulting in it not working. Reinstalling the integration helped me figure this out.
Also related to inputs, I'm unable to rebind mouse buttons at all. How could this be f…
I moved the UI related input to see if that would affect anything.
Active Input Handling is set to "both"
This is the default event system that spawns: (Image)
I set the fade to 1 second to better show the issue. The problem's not there for me if I use Unity 6. I believe the settings for the dialogue box and settings are the same as before.
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You need to create a Global Variable that links to options data and add that to the Controls Reader 'Global String Variable' field.
You will also need to add all of those input actions into your Controls Asset (Even if you don't use them for anythi…
I also noticed that the ControlsReader script gives this error on load:
NullReferenceException: Object reference not set to an instance of an object
AC.ControlsReader.Update () (at Assets/AdventureCreator/Downloads/Input System integration/Scripts/…
No other updates were made after the import. All other inputs work just fine. Input System is version 1.11.2, I believe it was updated along with Unity 6 import.
Scrolling with the mouse wheel stopped working for me after I updated my project to Unity 6, is there any ETA for next update? Could this be an issue with the Input System Integration?
Probably a shader issue. I think I figured it out, In the Environment section of the Lighting tab, I had to change the Environment Lighting Source from skybox to color. Then the sky loads normally.