You need to create a Global Variable that links to options data and add that to the Controls Reader 'Global String Variable' field.
You will also need to add all of those input actions into your Controls Asset (Even if you don't use them for anythi…
I also noticed that the ControlsReader script gives this error on load:
NullReferenceException: Object reference not set to an instance of an object
AC.ControlsReader.Update () (at Assets/AdventureCreator/Downloads/Input System integration/Scripts/…
No other updates were made after the import. All other inputs work just fine. Input System is version 1.11.2, I believe it was updated along with Unity 6 import.
Scrolling with the mouse wheel stopped working for me after I updated my project to Unity 6, is there any ETA for next update? Could this be an issue with the Input System Integration?
Probably a shader issue. I think I figured it out, In the Environment section of the Lighting tab, I had to change the Environment Lighting Source from skybox to color. Then the sky loads normally.
You're right, the issue doesn't occur when the text effect is set to none. The issue affects any dialogue. I'm able to recreate this behavior in an empty project when just adding the text effect.
Line text: [expression:FrownA]Good thing I have this <color=lightblue>Mind Stone</color> with me. I can use it to make the guards forget they ever saw me... I can't use it too many times though, my <color=lightblue>willpower</co…
I've pinpointed the issue to the actionlist that plays after loading, (should have probably thought of this earlier) But the problem only occurs when I have an action type of engine change timescale which sets the timescale back to 1.
Funnily enoug…