Forum rules - please read before posting.

Snebjorn

About

Username
Snebjorn
Joined
Visits
6,207
Last Active
Roles
Member

Comments

  • Thanks - and yes, I'm planning to set up a development blog for the project, initially with concept art and some descriptions of tools and the asset pipeline. But will still keep using AC as a design tool for a couple of long term projects that are …
  • Finally some sort of official reaction: http://blogs.unity3d.com/2016/06/05/subscription-why/ I'm still not convinced, though - and after a lot of pondering and discussions with friends, I started the move to Unreal yesterday. I'll obviously lose (a…
  • It's a bit of a mess right now I think. Including some really strong features in the personal edition that used to pro only may turn out to be a really bad decision for them in the long run. As things stand right now, the only incentive for me to se…
  • Sorry, everyone - still struggling with my health, and will be out of town the rest of this week, so not much happening on the tutorials front here, I'm afraid. Will get back to it as soon as I have the time and energy!
  • Pulled myself together and did this short thing with a very tired, annoyed and still slightly sick version of me discussing the basics of setting up Final IK with AC. Will try and do one about setting up interactions on Saturday - and probably also …
  • Slowly going mad here - can't get my usual screen recording software (Active Presenter) working properly with the Unity editor - I keep losing track of my mouse cursor. Can anyone recommend a screen recording program for Windows that works well with…
  • Episode 3 delayed due to me being sick over the weekend, but I have the following comments to share from the main characters: The Lifeguard: "We'll be back as soon as humanly possible with a new episode. Oh, sorry Ernie - you're a monkey, so 'h…
  • Since my previous post I've decided to probably do this as a multi-part tutorial/discussion starting with the basics, and then seeing if that generates any questions, comments or useful ideas for new integration points with AC. I've not really been …
  • Back in action again, but I have a couple of really busy days ahead, so won't have the time to get around to this until Thursday evening, I'm afraid. Do the rest of you Final IK users feel comfortable setting up characters and interactions already, …
  • Probably not going to happen this week as I'm now officially out of action with some sort of nasty spring flu. Gave up trying to write code yesterday, decided to work a bit on the Final IK interaction tutorial today, but only managed to confuse myse…
  • One year and 11 months, actually ...  :) http://www.timeanddate.com/calendar/weekday-tuesday-3
  • Yup, this is really something to be aware of, especially if you have lots of 3rd party assets with their own demos in your project.
  • Unity will include ALL scripts in your project in the build - but in most cases this is not that much of a problem since they don't take up much space compared to sounds and textures. Scenes not set to be included in your build will ... ehm, not be …
  • I'll try and find the time for it this week. Bit of a busy schedule, but I plan to do some Final IK interaction stuff anyway, so might as well write down the required steps and post a guide here.
  • Hmmm, seemed to work with that combo here, but I've increased the heap size with an updated version, so possibly fixed now.
  • The "out of memory" thing? A secondary reason for setting this up as a WebGL game was to follow developments in WebGL support in browsers and Unity, so if anyone can't run it, I'd very much like to hear about it, and what OS + browser comb…
  • Another two-week development sprint done, so episode 2 is now up: http://www.spectralstar.com/iits/index.html Ernie and the lifeguard are back with more "information" about my game - now with new assets and an interview with a guest chara…
  • This is not a bad idea at all - and something I use all the time in articy:draft (which I use for story design and writing dialogue) to make complex logic easier to follow visually. Not the highest priority, but would be really convenient in many ca…
  • Also provides an export option which can be integrated with Dialogue System from Pixel Crushers - which can in turn be integrated with AC. That type of setup is described in this blog post: http://www.storybeasts.com/getting-the-words-into-the-game-…
  • articy:draft does all of this: http://www.nevigo.com/en/articydraft/overview/
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.