Just a general comment: this sounds like something I would personally choose to implement in a separate self-contained C# library (with custom actions to make it available from AC) - it sounds like something that could easily become too unwieldy to …
Yes, that's the one. It still needs massive amounts of work on design, writing and assets, but most of all an extended prototype to see if the integration of a somewhat relaxed adventure style with turn-based combat actually makes for a fun game for…
No, nothing fancy - it's in fact just the WaterProDaytime prefab from Unity's standard assets (the environment package) with default settings except the scaling.
I definitely _think_ I tried saving the project when I had this problem, but to no effect - and then it somehow solved itself.
Not much to go by - this is a software developer's dream of a bug report, isn't it? :D
I've had this happening a number of times, too. Problem went away by itself somehow, but it was definitely there at some point after the latest upgrade.
Hmmm - online version still seems to work fine for me (AC 1.51b, Unity 5.3.4) - and I can see it's actually identical to the version I'm using in my main project. Thought I might have changed something, but apparently not.
I notice the filename is d…
Probably not doable out-of-the-box in AC (Chris may have some input on this), but I went and checked out Kentucky Route Zero and they seem to know what they're doing ... :)
Hmmm - I would say the cursor IS actually staying in its place! :)
Having the cursor locked to the environment instead of the camera would probably feel weird for most people. I'm not saying it can't be done, but to me it seems like a violation of e…