Here's the code: https://dl.dropboxusercontent.com/u/6457013/ActionPsai.cs
I combined all the actions into one - it should handle most of what you'd want to do with a Psai soundtrack from action lists in AC.
Couldn't quite figure out how to put it o…
Will get them up there in the very near future - I got distracted by some other code that seemed more fun at that moment - but will just upload what I have now, even if it doesn't cover everything in the API.
Better to have something that can be ref…
There's a blog on the developer's site here: http://bigcowstudios.com/blog/
Haven't checked the old entries recently, but if I remember correctly, he stresses the importance of having as much as possible of the game logic running as early as possibl…
Could we switch back to English, please? It will make it easier for other developers with the same type of problem to find this, even if you're trying to solve a specific problem with rendering Farsi.
I ran into a problem with MS Visual Studio a cou…
Not directly integrated in Unity (or AC), but this tool http://normalize.nongnu.org/ allows for command line batch processing of audio files, so at least saves the work of editing individual files.
Haha ... who knows? :)
But yeah, it's just the standard Ethan model with a hotspot and a BD wander task. Would be quite easy to extend into something more convincing. BD comes with very minimal AC integration (just var sync if I remember correctly…
Couldn't immediately locate the original scene I was working on, so here's a fresh one quickly thrown together to show Behavior Designer in AC. The Ethans are not actual NPCs in this version, just wandering hotspots, and their behavior is about as p…
About five or six months ago (back when I was still best friends with Unity) I was testing out Opsive's Behavior Designer system to deal with groups of generic NPCs (one or two dozen at a time) in a city scene in AC with quite promising results.
As …
No problem - I was just about to reply that writing a batch file also counts as scripting in my book! :D
Also remembered this useful tutorial which deals specifically with packaging Unity games:
http://martin-klappacher.com/tutorial-windows-instal…
@witheredCrow - just started playing it today and loving it so far!
The only thing I'm not too fond of is the type of scrolling used for the subtitles, but maybe that's just me ... otherwise it's a great little game!
Just a quick note about my code: instantiating a new compass_center and compass_rect each time OnGUI() is called is a Really Bad Idea[TM] - they should really be converted to class members instead.