Final IK (available on the asset store) looks like it could solve a _lot_ of issues with animating interactions, e.g. picking up objects, sitting down on a chair, opening doors ...
I only got it recently, so haven't had the time to integrate it prop…
Wouldn't that just be a matter of setting up the correct global variables - and accepting the fact that you've created a lot of content that won't be visible during that particular play-through?
Looks more like something you should put on an empty GameObject. Massive Jack Daniels hangover here, so won't attempt any further explanation today, but ok if I pm you about this tomorrow? It's really more of a Unity thing than AC-related ...
By default it will write the audio files to a "Speech" subdirectory, so I suppose you could run it from a "Resources" folder inside a Unity project, but I just manually copy the files whenever I update dialogue text.
Well, might as well just do it now ...
First of all, you need to get a developer account from CereProc - instructions on their web site.
Then set your account credentials near the top of the script, define the name of the player character (AC expect…
Here's a link to the script in its current form - error handling could definitely be better, but it gets the job done. I'll write a description of how to use it later.
https://dl.dropboxusercontent.com/u/6457013/AdventureCreator2CereProc.py
Amen to that.
At my day job, I'm the only in-house developer, but still use Git rigorously for everything. Apart from writing new stuff, I also maintain a lot of legacy code that I originally had to manually hunt down from various network drives and…
1: The only thing I changed was I set the force on the Exploder object lower than the default - are you sure that the fragments are not simply being thrown too far away to be visible?
2: Blowing up a character - how cruel. Will obviously have to try…