@themightyzq - I got head-turning working reasonably well, but hadn't quite finished fiddling with a script to restrict characters to looking at targets in their front arc when I got distracted by character design and modeling.
Will definitely share…
Let's hope they fix it soon - it's REALLY annoying! I have the same problem, but only some of the time - haven't investigated enough to find a pattern, though.
1) I actually managed to fix this now simply by setting "pathfinding update time" to a really low, but positive value. Movement looks much more nautural now.
2) That would be cool!
3) OK - will fiddle around with this a bit and see if that…
Sounds to me more like something that should be handled in the animator controller. In other words: I'm not aware of anything in Final IK that would solve this.
Well, for setting up Final IK the official tutorial videos probably can't be bettered:https://www.youtube.com/channel/UCHgGn4cs7rCynN87cuD1sqg
I'd love to do a tutorial about integration with AC, but I'm a bit pressed for time at the moment, so it's…
There's also this free solution that I cobbled together: http://www.adventurecreator.org/forum/discussion/3740/placeholder-voice-audio-using-text-to-speech
I usually run a diff tool on the scripts folder after upgrading (comparing it with a pre-upgrade copy) to keep my local changes - much better than trying to rely on memory!
Hmmm, I think I will have to get this and play it.
To be quite frank, watching these videos I think it looks quite tedious and boring, so it would be more of an exercise in game design - finding out how NOT to do an adventure game!
I took away a lot…
Is it just me or does it work marginally better in 5.2.1p2? It's not mentioned in the release notes, but it FEELS better. L-)
Still has that smell of badly implemented multithreading - and boy, would I love it if you could get it to output some info…
Sounds like you're using the Unity UI system as opposed to AC's built in system?
If that's the case, there's a thing with getting the constant ID assigned that will cause a crash if you don't do it correctly - check section 11.3 in the AC manual car…
The trouble is ... UE4 is just a different set of problems! :D
I think the solution really has to be just sticking with Unity and hoping they get this sorted out in the end. Looking for solutions on their forums, it seems that this is an area that h…