Brilliant little asset - and ridiculously cheap. Get it now if you need footstep sounds in your game!
@AdventureFan: I don't have the problem you describe, so probably not an issue with AC.
... and you also need to have a working Python interpreter on your system, of course!
Normal output during processing looks like this:
SPEECH LINE START:Character: SkipperFilename: Skipper14SPEECH LINE END Text: 'Have a great stay.'READY TO PROCESS …
Okay - the new version is up:
https://dl.dropboxusercontent.com/u/6457013/AdventureCreator2CereProc.zip
I've changed a couple of things, so here's an updated set of instructions:
First of all, you need to get a developer account from CereProc - inst…
Oh, just to make one thing clear: this isn't confined to cut scenes, it works with conversations too.
Perhaps not the best example I chose for the video ... :O)
Have updated the script to work with AC v.1.48 (and removed the original version as it doesn't work any more).
Here's a short example - game prologue, David feeling sorry for himself, placeholder image, music by yours truly.
https://youtu.be/VOqMp93…
Ah, cool - just what I was looking for! ^:)^
Looking at the C# code, it does go through a series of steps to reset the system, which would be very easy to modify to avoid running the global on-start action list.
Now working on getting Look At IK to be used for hotspots instead of AC's built-in IK solution. It works, but there are a few kinks I'd like to iron out before going public with it.
I'll probably have something to show tomorrow.
@themightyzq - you mentioned that you're planning to use Skele in conjunction with Final IK. May I ask what specifically you'd want to do?
I've just started playing around with Skele and it seems very useful in many ways, but I can't quite see where…
:D
My own personal favourite has to be the player picking up items with his feet - but let's see what the response from the focus groups says ...
Ahem ... let me know if you run into any kind of problems with this. :)
Tin Pot looking completely stumped:
(Image)
... but the console output gives a clue:
FinalIK_RunInteraction: No InteractionSystem found on Player.UnityEngine.Debug:LogWarning(Object)
Alright, here's the code for my custom action for running Final IK interactions. Probably not the final version, but at least a starting point:
https://dl.dropboxusercontent.com/u/6457013/FinalIK_RunInteraction.cs
Run at your own risk et cetera ...
…
Well, if you want to go with Mixamo - you're in luck!
The model I've used for these demos is actually a Fuse character using a couple of Mixamo's free animations. Took less than 30 mins to put together and get him working in AC.
I'm currently using…
Thanks - I expect to post the custom action I'm using for this tonight.
What's really cool about this system is that once you've set up an interaction, you can keep tweaking weight curves, interaction targets and multipliers while playing in the edi…
As it turned out, calling a Final IK interaction from an action list wasn't really hard at all. I may polish it a bit over the next couple of days and maybe add a few extra options to the custom action, and then I'll post it here.