I had a few of these with Unity 5.3.0 - and like you, I restarted Unity to get rid of them.
After I switched to 5.3.1 they went away. Any version of Unity named X.X.0 seems to come with this type of nonsense ... ~X(
Weird - I like it. Reminds me a bit of something you'd find in Metal Hurlant back in the day! :D
There's a really annoying glitch with the FPS arms when they move across the screen, like a few unwanted triangles entering the camera view?
EDIT: Met…
Finally had the chance to try it, and really like it!
A couple of comments, though (might not be relevant at this stage):
- The lighting seems a bit uninspired and doesn't quite do the texturing quality justice. Everything looks a bit flat in the cu…
I expect there's going to be lots of complex and computationally heavy things that will remain a problem due to the singlethreaded JavaScript runtime environment.
Testing ... quick scene done in a couple of hours (using a Fuse character thrown together for the occasion with some skinning issues, but that's not important right now)
Trying to see what's possible at this point - navmesh is not properly set up ri…
Alright - getting some really promising results with 5.3 - I'm planning to put a short demo online during the weekend (if I survive the office christmas party tomorrow ...)
Check earlier in this thread - I posted a custom script for running Final IK interactions from AC. I'll do more work in this area when I have the time - probably after next week.
OK, managed to get IIS to serve the files - but apparently the memory footprint is too big for Chrome, Firefox and IE. Not a big surprise as I've not done anything to reduce memory usage.
A minimal non-AC project works fine, though, so the next logi…
@ChrisIceBox: I always thought "Extending the editor" was just for scripts extensions for the AC editor - prepare for a tsunami of 3rd party integration stuff!!! <:-P
@ChrisIceBox: sounds to me like the perfect approach. Keep AC's APIs clean and be open to integration with other assets. I know I'm using a few where I've had to do some custom scripting - does the idea of a new forum category called "3rd part …
Check out this dev blog - he seems to work with plain vanilla Unity, so many of the issues he describes will be handled by AC out of the box, but still recommended for an insight into what's actually going on:
http://www.gamasutra.com/blogs/MatthewS…
Depends on your specific needs. The mesh collider system allows for changing the navmesh at runtime, but I've personally never run into any situations that couldn't be handled in a simple way by using the dynamic features of unity's native navigatio…