Can you use as a replacement Object: Transform ? In it set your Z to whatever desired layer, add movable to your object and Remember Transform components.
What layers? I don't have any layers, just a .png file :D
If your texture has layers like in .psd then no wonder your 1020*1024 texture causes such a huge fps drop.
I use imagemagick for combining and trimming my sprites into one sprite sheet.
5 ro…
I just have a .png 468*468 sprite sheet, set it as sprite texture type (Why do you have it as Advanced? Try as Sprite) and sprite mode multiple, format compressed/default, filter mode bilinear. And Animated? checked with 6 rows and 6 columns in AC …
Ok, I will try it, thank you :D
The items that I send/fly are not in GUI but the inventory is, how would I go about items flying over the inventory bar to the item's slots?
So basically you suggest is to add just one transparent item to the inventory and then replace it with the real ones I find/send, am I right? Very smart way.
But once I remove the dummy one, how would I add the 2nd, 3rd and so on items since the dum…
Yeah, I noticed some games sort of fake it. They send a found item and just before it reaches the empty inventory slot they quickly fade it out and fade in that item in the slot.
So they use a dummy item that moves to the inventory and the inventor…
Yes that's childing an object.
If your camera moves and you want smth. to move along with it, child it to your camera.
Make sure your child it correctly to the exact camera taht moves.
Also you might be moving your objects with transform, make su…
Use global variable only if you need to access it from other scenes.
For example : Talk to NPC quest, then you can access that global variable when you open your quest log in anotehr scene and see if it is checked there.
Otherwise it is perfectly s…
Damn, I'm f stupid. I forgot to put what element to affect/offset. In question it was the shift left and shift right buttons :)
AC is the best tool out there, and your help is a Godsend!
Just compared Adventure Creator soucre with the other 2 Unity Ui Prefab inventory, Unity Ui InScene base inventory.
Adventure Creator soucre works smartly by selecting on Mouse down, while the other two on mouse up.
What's the secret, can you g…
By the way the same happens if I use Unity Ui Prefab based inventory.
That sentence in my previous post meant that - My mouse clicks sometimes can't pick items from my Unity Ui Prefab inventory too, just to avoid the confusion.
I would have gladly used Unity Ui Prefab based, but I can not link grid and shift buttons since my buttons are childed to the panel that slides up and down from the outside of the bottom of the screen with just sign Inventory visible.
And thus wh…