How would you ensure an object is not affected by the camera? For example, a title for the game stays middle centre whilst other thigns - bg, players, csamera moves?
@klarax is correct - if you want something to move with the camera, you have to parent it. That's just how Unity works. Alternatively, you could write a script that positions an object relative to your camera.
A title or logo, though, would be best placed in a Menu - better yet a Unity UI-linked Menu so that you can animate it more smoothly.
Yes that's childing an object. If your camera moves and you want smth. to move along with it, child it to your camera. Make sure your child it correctly to the exact camera taht moves.
Also you might be moving your objects with transform, make sure in your actions it is ticked affect children too. But it should move regardeless.
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things attaced to the cam will move with it.
A title or logo, though, would be best placed in a Menu - better yet a Unity UI-linked Menu so that you can animate it more smoothly.
If your camera moves and you want smth. to move along with it, child it to your camera.
Make sure your child it correctly to the exact camera taht moves.
Also you might be moving your objects with transform, make sure in your actions it is ticked affect children too. But it should move regardeless.