Just uncheck visibility of language cycle in options and the player won't be able see and cycle that option. That's what I did. Make sure when you deliver your builds english active.
Oh sorry, I see you need to deactivate for some platforms and keep…
I autosave on scene change everytime. So a player can come back to the previous level if he screws something up. Autosave is a must have not only for the reason above but if the game crashes unexpectedly.
Ok, but what if I want to have it in russian, arabic, japanese? This might need to change the font and not just type in desired new language.
Thank you.
P.S. Just an idea can I just pick Display Screenshots only and create labels of transparent Aut…
You won't find a better support/help anywhere, that's for sure!
Using since 2015 for many things - puzzles, hidden object, adventures, click-point, quests.
Thank you guys.
But for some reason it won't cycle it, the value doesn't change when switch between difficulty modes.
I have this:
(Image)
I also check with this, is it right?
Looks about right to me.
void OnMouseEnter() { string …
I think what Chris said you have to have your "TeleportTestMark" as a prefab.
Click on it in your hierarchy drag it to your project folder and release the mouse.
Then delete the one in your hierarchy. And in your action list https://imgur.…
Oh found it sorry , had to click on Any in drop down list. Thanks Chris :)
How about Labels I have only one main menu with image custom Buttons labels instead of text. With hover, pressed and idle states, but with english text already merged with bu…
Do you mean when I gather text I also gather the menus text just like all speech lines, and then can change menus just like in a matter I change the speech lines?
But I just checked I have no menus gathered in Speech manager .
Here is a link where I helped a guy to reduce loading from 30 sec to 1-2.
It's about optimizing audio files. It might rely to you since you use a lot of audio files such as speech.
https://adventurecreator.org/forum/discussion/comment/40336#Comment…
Not sure if this might help but anyway.
Is it 2d? Try to create dummy hotspots with colliders that stand out on higher layer order or Z position than your walkable clickable area to block clicks.
Excellent! That's what I want. I already have actionlists that take of ending all dialogues ready anyway. Just wanted to get my UI Skip Button take clicks.
Thank you for clarifying everything Chris .
I don't use a custom script on my UI Skip Button, it is linked to AC actionlist SkipDialogue.
I don't think it matters if I link my UI Skip Button to a custom script since the UI Skip Button doesn't take OnMouseDown clicks at all, because Speech du…