Yes, that's what I want. Only keep all the Gui's visible, because "Is skippable?" and Pause Gameplay hide them and it also hides mouse. And I want to skip the entire dialogue actionlist with mouse click on Skip Button.
But I want to keep A…
I'm confused a bit. Also in my last post my pictures that I linked disappeared.
Which Actionlist? The one that is linked to my Skip Button in menu Subtitles - it's an asset Interaction. You mean set it to Pause Game instead of Run In background an…
Omg, brilliant! Thank you.
I should have looked into AC.Hotspot Class Reference
instead of being stuck with AC.CursorManager Class.
Great asset, great support!
Yes, I just want to change the interaction icon of the hotspot when hover it, instead of Eye icon show Hand icon if Difficulty == 0.
I don't think your last suggestion works.
I created the second Interaction in my Hotspot by clicking on + (right to…
Software cursor.
I attach this script to my hotspot.
In Use Interaction, drop down list Cursor: Eye to use when hover, in cursor manager that cursor has Icon ID 12.
I have conditions when I want to show Cursor ID 13 (Hand) instead of ID 12 (Eye) On…
If I may chip in. Hope this might help in some way.
I've had this kind of problem too and still have with prefab objects that I add to the game at the runtime. And if I try to remove them, it removes them from the game for good, you can never add …
they should be, it's 1.72.0 though
https://www.adventurecreator.org/scripting-guide/class_a_c_1_1_speech.html
Simply check it in your script.
They both take bools.
Just a word of advice for letting players feedle with your game settings, like Vsync for instance.
I have recieved few complains that some graphics like sprites and GUI breaks down and randomly appear and disappear.
Because those few have some supe…
It still lags compared to when Take screenshot when saving? is unchecked. the lag is like 3-5 seconds long.
I thought the lag would be eliminated if I stop taking screenshots for autosave.
Hmm , then what's causing it?
Scene transitions are way smoo…
Thank you Chris but It gives 2 errors: line 126 and 2005
The name `saveID' does not exist in the current context
126 is where GatherSaveFiles
2005 where DeleteProfile
Still can't figure it out, been stuck for a long time with SaveSystem.cs
How would I just call if it saves to slot 0 don't take screenshot?
I might go without putting custom image into autosave slot, if it is impossible or really hard to do.
But ho…
I can see you are checking for some conditions and if not met you call for save.
Can you just try to have one actionlist Save with no other actionlist running to check if it works at all?
I'm just saying this it might be some variables are in play …
I mean I got the point you can't in 2d environment move it in Z position as in 3d like sense, I'd have to reorder sprites orders or sorting layers to bump them in front of others when I want, as you said.
Yes everything is on the same sorting layer and order in layer 0, only with different Z position values.
No Sorting maps in the scene.
This only happend to one tester and after rebooting PC it never happened before.
Maybe his gfx was conflicting and…
Thanks Chris. Just as I was suspecting, it was meant to be that way.
I thought it was a bug or something.
I just wanted to move some sprites or objects from beneath others or vice versa with Character: Move to point.
So to do it I need to set up So…