Exactly, you have animator controller that still exists and possibly some action still calls for an animation that you no longer have e.g. you got deleted your animation but it is still in your animator controller.
Sorry, as I mentioned there are no specific tailor made tutorials. But it's not
really hard.
It is all about click on a hotspot, hide/move/rotate a sprite or play animation, and if the
conditions are met do something.
Good luck with your game.
I have plenty of this kind of mini games in my game. All in 2d.
Have all mini game elements (hotspots, sprites, animations etc) childed to the background image of your mini puzzle.
Add movable component to your mini puzzle image.
Place it out of th…
Works fine for me I have menus with some backgrounds and buttons in it and other graphic elements too and only buttons do highlight. Oh btw I just checked, I have Appear type fade with transition time zero and transition animation liniar. Otherwise …
No, but you can add player component to it and send your object to the markesr you need it to go to and have movable attached so you could scale it. That is how I do it.
I have a background puzzle sprite, on top of my scene outside of the camera view. I place all the interactable elements such as hotspots or triggers, other art puzzle sprites, and I child them all to that puzzle background sprite. So yeah, you got …
It looks like a pop-up screen-sprite, and that is how it should be treated.
At least that's what I do for my puzzles. Same scene, just make move into the center of the screen from outside of it.
The answet to your first question is simple. Check Hotspot's inspector Hotspot (script) component there you will find Single use interaction check . I'm sure by the time you read this you already found it :)
Sorry can't help you with your second qu…
Create/attach Hotspots to your pad digits objects that include actions to check them when you press/click on your digits objects then execute whatever you need.
Something like this:
If you press number 1 remove or make invisible an object or use va…