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Scale and Translate simultaneously?

edited October 2015 in Technical Q&A
I'm using Object:Transform actions on some sprites to animate some cutscenes for my game.
Is there a way to both scale and translate a moveable object at the same time? It seems the latest action gets preference.

I can solve this with Unity keyframe animations, but if there is a quick way to do it with actions it would be good to know.

Comments

  • No, but you can add player component to it and send your object to the markesr you need it to go to and have movable attached so you could scale it. That is how I do it.
  • You can if you use the "Copy Marker" feature of the Object: Transform Action.  Scale up the Marker, and the moveable will copy both it's size, rotation and position.

    There have been a couple of issues with this feature, however, but they will be fixed in the next update, v1.49.
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