Don't uncheck that flag, it tells Unity to completely exclude this game object out of the equation.
Add Remember Hotspot component to your hotspot and set Hotspot state on start to off.
You only need to use global variables if you need to access those variables from other scenes.
For instance you have a quest log that has a quest "Your awesome buttons puzzle quest now - completed" or not completed. Then in another scene …
Yeah, but it works :) I just offered you the ways of doing it, since you asked for the help and I don't think Chris is gonna do it.
I know how Chris feels about things like customizing games, since there are no limits and ways of doing it :) And…
Here is the way I did it:
I created an inventory with only 1 slot and set a specific category only for journal pages.
Then, I created .png sprite pages with pictures and text as items with that
specific category. As I play I gather those gameobject…
Without looking and going too deep into your issue with checking visibility of sprites.
Go with variables, once one of your buttons placed correctly add one digit to your variable and check if your variable is equal to 4 if it is set visibility of …
Don't want to use awesome variables huh ? :)
Delete or change a sprite's visibility when u run your action list again check it's state and do smth.
I described it here
Bubbles coming from a particle emitter? Or animated sprite sheet(atlas)?
Is it childed to the fish?
Try to set new position to the bubbles when turns occur.
If bubbles are animated sprite sheet. Try to make a copy of it and set opposite position an…
With a variable you click hotpsot, start your actionlist and check if it is true do smth and change variable to false/true, if it isn't true do smth and change variable to true/false. One hotspot one interaction.
(Image)
Don't want to mess wi…
I mostly do the way you described it (using 2 hotspots).
But you might try to use variables for that too, with one hotspot.
Just create one local bool variable and check/change it in your actionlist interaction, as you click your hotspot.
In my opinion, this is highly complex for a such an unimportant detail that no player would care or
notice much :) You would need to take into account the lights placements calculate an angle, adjust a distortion to the shadow and make the shadow …
Yeah, no problems ;)
Also please start a new thread with new questions, so you could get more and faster answers , since people just skip this long thread thinking you are still having the same issue.
I actually accidentally checked it.
No it is normal. I have an NPC in idle loop, I click on it a new animation "turning" starts, he turns to me, then talking animation starts after the turn animation is over, and so on.
2d or 3d?
If 2d I have an idle animation on the loop, when I click on the character I just play another animation.
If I don't have it, I turn visibility off the idle animation and turn visibilty on of another static sprite of the character. When al…
Hmm it looks fine to me. Sure your action list calls for the right animation name "snakefoot_idle" ?
I have lots of animations with long names, and sometimes I call the wrong one, just because the names are not fitted in the actions, that…
You can use lightmaps and when you switch on/off your lights switch the lightmaps (more of that is in the tutorial section of AC site). Otherwise you can set triggers to trigger your actionlist where you can change the color of your player.