1) Thanks for looking into that. Since the current auto-naming creates exact name of the Speaker and adds ID numbers. Thus you need to name all audio files according to it in resource/speech folder, but it makes difficult to understand what audio f…
What I mean is that I simply have 2d animation of a person.
And an empty game object with player script attached and mouth animation of 5 frames childed to it.
I simply want this mouth appear and do lipsync.
One more problem
For instance I don't know character Anna yet so in subtitles I'd want to put Woman as a speaker. Before she introduces herself.
This means I would also have to rename my Character/player object Anna into Woman too.
And when I gathe…
Thank you Chris. Yes, this would be better, as long as the scene you are currently in and want to laod the saved game you just saved is fully reloaded. So we don't see those animations that keep playing.
(But obviously we want to keep all changes …
Chris I just came acorss Loading Screen (9.6) in the manual.
Can a feature like this be added to AC, when you load a level from saved games in the load menu?
(tell load menu to load some an empty scene and then load qucikly the one that you want t…
It is up to you how you arrange your levels and scenes, whatever way you comfartable to work with.
Use action Engine: End game there you can restart game, quite game, reset scene etc.
Not sure reagrding memory this is what Unity handles. By logic…
I'm afarid you are just adding hotspot components to your pictures.
In my opinion this is not wise since it would limit your freedom of manipulting objects.
Create separate hotspots, just as hotpsots from the AC inspector. If you need to customize…
This is a very big problem for me.
I have tons of animations, also some game objects like characters, NPC, and other visual elements have more than 3-5 animations and to set everything to default at the start would be a killer. Not to mention some h…
Hmm what makes it to stop playing it when you change a level?
Perhaps it is possible to implement and stop it being played when loading a saved game in the same scene where you saved your game.
I know what you mean Chris and I know it too.
You misunderstood me ther mate..
No, I don't want AC to save the state of the animations that started, I want them not to remain when I load my saved game when I load, while I'm in the same scene.
What…
Create all your animations in separate ainmations with their own animators.
You should have 4 animations and 4 animators.
Fish swims left, swims right, bubbles left , bubbles right.
Then child and position bubbles left to fish swims left according…
Have all your talk animations in separate animations. Then make an actionlist and Variable : Check random and add as many all your talk animations as you want to play random, set each animation Wait till finished ? checked and loop it back to Variab…
I'm having a feeling the bubble is a part of the game play. It's a single bubble that you interract with and not just a random visiaul element, am I right?