Try to trigger 2d animation sprite sheet and at the same time save it, then load it in the same scene you will see that your animation that you laucnhed before still runs. While it is not supposed to.
Example you have an idle 2d animation of the Mo…
I've been asking for a clean relaod option for awhile, this includes saving a game and loading the very saved game in the same scene.
Hope one day this will be implemented.
Ok, I think I solved the second problem with save load crash too.
I removed all music objects prefabs or any other song objects that I want to play, from all scenes.
Then I added Object:Add or remove actions which add all my prefab music objects ri…
I think I solved the first problem by adding Remember Sound to my Music Objects prefabs.
I don't get it, you only need your music, sounds prefabs only at the first start level placed in the scene?
And nowhere else in other levels? This seems the o…
But having 2 problems with it :
First is that when I save the game it saves my music countdown ticks. But not the the mark/state/point of the song. Thus when I load it later on after playing the game, the song continues to play and doesnt rewind…
Ok I think this has not been implemented into AC.
I had to work around it by creating an asset file that fires in every scene and checks my global variable Music countdowns ticks. This means I'd have to set exact number of seconds(integers) for eac…
Not using anything.
I've tried few ways: papagayo, salsa and just reading form the text.
All lip syncing was too quick, unnatural, abrupt and not smooth.
So I went back to my old way of animating it manually with mecanim.
I pre rendered 3 …
Hmm.. thanks.
But my journal is not journal based. It's inventory based journal/diary.
So each page is an item that I pick up and send to my single slot invetory of my inventory based journal/diary.
Besides how would I call the last item/page of m…
Hold your mouse button and select them all then right click and copy selected.
However when you open another scene and try to paste it you might get bugs and they all go to default actions, but it works fine in the same scene.
What I do is that I …
Using thousands of sprites and sprites animations with no problems.
What exactly do you mean? Every single pixel of the sprite or its borders?
If borders make sure when you run your game the game window is fully stretched out and not minimized due…