I'm sorry, Chris is right about how OnStart and OnLoad work.
I completely got you confused with my set-ups.
It's just I have so many things there like hint system, cowntdowns, music and sounds that should play in specific levels and turn off in …
This should be in your OnLoad not in your Onstart.
Since you move from scene to scene and OnLoad is called there. Make sure you defined correctly your OnLoad and OnStart CustScenes that needs to be run in AC Scene tab in Scene Custscenes sections.
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I understand very clear what you want :)
As I said create an Asset actionlist, right click in your Project window > Create>Adventure Creator>Actionlist. Paste your actions there.
Change your scene create a new interaction and copy/paste yo…
Create an asset actionlist (right click in your folders in unity) copy/paste your actions there, change your scene and copy your actions from it. This is how I do it.
Chris promised something that will make it easier in the next version though.
As far as I know it doesn't exist, but I might be wrong.
You want to call something if an actionlist is active? You can make a use of an action Actionlist : Check running.
You have a real mess there .
I'm afraid you haven't done any AC tutorials at all, even the basic ones. Since you ask questions like how to add marker, how to add an action, where to put interactions...
I said you need to set your interactions in y…
Go to File> Build Settings (left top screen)make sure you added all your scenes to the build so AC can relate to it by numbers and change the apropriate scenes. This error says you didnt add your scene that you want to load/change.
You add markers from where you add all AC stuff. AC tab next to the inspector tab, in scene AC tab on your right side of your screen.
Your marker is a final destination and it is a separate object the only purpuse it has is to tell your objects wher…
No need to animate anything or use menu for that.
I have tons of these collectables in my game.
Add Player component to your collectable and possibly Movable if you want it also to scale up/down, add Marker on the screen where it should go to.
Onc…
Sorry I haven't done triggers. But I do remember that 3d tutorial of Tinpot trigging an interaction/actionlist does exactly what you want. Have you checked it out yet?
I'm not sure but you would need to check your player that it does send collisions or add some component that sends collision.
You might want to check section 5.6 Triggers in the manual.
Or 3d tutorial where tinpot triggers camera change.
So basically your character leaves your scene on the right and you want it in the next scene appear on the left?
Can you create an actionlist that fires OnLoad and checks the scene number and then positions it accordingly?
No, I can't change the speech volume globaly when playing the game
Since I'm also adding sound components to characters because I want to tune the volumes , some voice-overs have different volumes.
And this is my problem.
But removing the sound co…