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RogueFan012A

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RogueFan012A
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  • Out of the package, character editor, 2d player and npc, only change is a 2d box collider instead of circle or the circle has been made smaller.
  • Well, it's just taking two sprites, one NPC and one player on a 2D Direct control, top down game. Resize the collider for it to work with the sprite since that's usually needed and it won't work.
  • ALTHOUGH, there is a bigger issue any contact the player makes sends the player sprite into a spinning motion, mostly if contact is made with another sprite on a corner. This is because the 2D aspect is meant for side perspective rather than top-dow…
  • No, moving outside the borders but yeah, I'll use the 2D boxes then. Thanks. I was using a huge trigger zone parented to each like grid, on continuous camera change, right? Thanks again!
  • Ahhhhhh I forgot that tiny detail, how embarrassing, thanks again.
  • https://ibb.co/68WwFVP https://ibb.co/vsmdsnj
  • Using AC v1.75.8. It changed the color and the font but not the text.
  • Update. Nothing is changing at all beyond the font and color, it's like not even all caps. Nothing.
  • No, in this case, it needs to be changed. I've modified UI prefabs into my own custom versions but whenever I tried to update the menu and put them in, the most I get is a color change on the basic one. So mine is just being ignored and bypassed.
  • They are falling through the floor, yes.
  • Thanks, Chris, yeah that worked out just fine except for the Save and Load, those two I'll separate given that the whole pause thing.
  • Ok, I'll share screenshots later. Again, for some reason imgur just won't work. The end goal is the same function as https://youtu.be/4EikgO4tFl4 Clean and diegetic. The animation is another topic but the functionality and how it relates to AC, tha…
  • Sorry, got carried away with other parts of the project, forgot about my draft. I was thinking about having the game continue while the inventory bar is open, so that the player can interact with the world and such, although inventory interactions m…
  • Chris, yet another attempt that again, failed. I did everything on the Title Screen and have been working on this, redoing it and what not. Every action list is in order but it calls the Pause menu still, at least it does go away but that's literall…
  • No, nothing, nothing is working at all, the menu is still not showing up, it's greyed out and nowhere to be seen and when I manually add it, THAT'S the only way for it to even hint that it exists, it scales up and down, already anchored it, I give u…
  • It refuses to work on 4 levels, I didn't do anything not on the tutorial https://ibb.co/gFWdcVZ
  • ugh. https://ibb.co/G7cSwkF IT'S only showing up because I added it manually. It's all mangled and won't appear on it's own, I did everything like you're supposed to. If I move my screen it moves up and eventually leaves the screen. An UI tutoria…
  • Ok, let's start from scratch, I'd rather ask you then what's the proper procedure, some elements did carry over, like the NPC and well, the action lists, and one conversation element I had to recreate but I can't imagine this is the proper way to do…
  • All of that has already been done, in fact, I worked with action lists to make this NPC, nothing has changed nor worked. The next scene, I can click on him but the dialogue won't trigger.
  • Tried this solution and it worked, thank you! Previous one was to have spin rotation locked at the player and it did work but I'd rather use this for more flexibility. And, I imagine scripting would handle making the game camera rotate, right?
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