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RogueFan012A

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RogueFan012A
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  • Here's an image of the coffee table hotspot https://ibb.co/nkgJyKC Despite it being right, it still won't work, I am once again lost, I'll keep trying to fix it but I had no backup and I don't want to start all over again. So now I can't click on th…
  • Same tutorial, could you please take a look at some issues with the action lists, I frankly have no idea what went wrong? On the table hotspot, it won't work anymore and the main problem is the camera just losing any sort of control, instead of plat…
  • Here are some images of the issues, now, thanks for the NavMesh length thing, one of them was solved, but the test can still happen every now and then, so far, no camera attempt has worked, doubt they will. https://ibb.co/wp1f07M Camera rotates, it…
  • 3D. Oh and one thing, I am a bit confused with the main camera and nav camera for such a perspective, are both going to be focused on the player or should only the main camera for rendering exist and be used for gameplay? That's more of a general qu…
  • Sadly I lost this tutorial file so I am not able to update on what happened, I'll do it again later.
  • Deleting previous reply, you were completely right, all this time, kinematic has been the issue, thank you a million times. I had the mesh active but kinematic was still on my player.
  • Certainly using Direct, same as the tutorial. Which is why I'm puzzled by this, every object has a convex mesh collider already, it's still refusing to work. https://ibb.co/yV2SBY7 Nothing works, why? I don't even understand, like, again, I'll start…
  • https://ibb.co/mJDtCJg Won't let me edit but here's the result, used personal rather crude method, used tutorial method. nothing.
  • Nevermind, this is what's going on the 3D demo, it works on my scenes but I thought it was going to work here, like I have nav on them and convex mesh but the issue is that the robot it's still passing through. https://ibb.co/L1q7W3n Some of them …
  • I got the tool, although perhaps not fully learning AC's dialogue system before getting it and learning it, integrated might not be the best path, I'm not sure if it's going to cause out of context issues. Would you recommend sticking with AC before…
  • You were absolutely right, it was a mistake on my end with the selection for the nav mesh, thanks a lot. Just one more thing, something mentioned to keep non prop objects limited, any reason why other than the nav mesh? Should be pretty manageable r…
  • Ok, thought I had a solution on my own but no, could there be an issue between assets made on Blender and AC's navigation? If not it's on Unity. Doesn't make sense how there would be but I have to ask anyways. Thought I'd ask after I found someone …
  • Thank you so much, not only was the wrong ID linked, but I had persistent doing things so once that was solved, UI was fully solved. Now about the model, really, the Disguise interactions seem to be my bane here. https://ibb.co/N9B78QM I did try to…
  • Thanks for the welcome! Oh no, this is after making changes, in truth I did finish like 80% of that section BUT I did change source to AC, which makes it work when it comes to showing the items but the default inventory is still showing. https://i…
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