https://www.youtube.com/watch?v=BWZXfkMlY_w
When the lion approaches, detecting the Man's hotspot, a message appears next to the cursor, instead of appearing on the screen above the man. How to take it off?
I found the problem is in interface settings. But it only works by unchecking ''lock cursor in screen'centre when game begins''. When I mark the problem arises.
https://www.youtube.com/watch?v=Tv0l0x4bkbM
To fix it, assign the Hotspot detector in your Player component's Hotspot detector child field.
OK. resolved, that warning no longer appears.
But the problem still persists. I recorded a new video using this time a cube, the hotspot detector seems…
I am not able to find the problem, I recorded a video showing the player objects and the man and the children of the objects to find an error. There is simply no interaction when I press the mouse key or any other key configured in the input manager…
I was watching your game2d video lesson but I don't know how to change the score. Put the score of points that appears on the screen when the person is bitten.
I was watching your game2d video lesson but I don't know how to change the score. Put the score of points that appears on the screen when the person is bitten.
You must make sure that the character's sprite is on a child object, and assigned in the NPC component's "Sprite child" field. This will set the sprite's rotation to have it face the camera automatically.
Worked, thank you
When would you…
I changed to Rigidbody from 3d in the player and the problem persists, strange is that even unchecked the function ''ignore gravity'' unchecked and in ''rigidbody '' use gravity'' unchecked also still the lion falls. By checking the ''ignore gravity…
First photo.
I added the script in the cube object and getting close by pressing the button I use to open doors, nothing happens.
I've already tried all the buttons on the joystick, I also tried to go against the cube (as if I was pushing the cube…
To have a more dynamic system, i.e. have the Player character physically "drag" an object around as they move, you'd likely need a custom script or third-party asset as the exact behaviour will be specific to your project.
Can you share m…
What do you mean by "marked as a pattern"?
It worked. thanks. It got confused because the all items layer was not marked with nothing was blank and I kept looking for the inventory layer and nothing.
Maybe a bug.
Then I decided to create…
Inventory prefabs need to be placed on the "Inventory" layer - this is used by the Inventory camera to make sure they are only visible when viewed at the correct time, with correct lighting
I created a prefab sphere and added it to the it…