It didn't work. I dropped the player prefab into the scene and the camera stopped working and the menus did not appear, some null errors appeared. I have a lot of custom scripts attached to the player. In AC game manager characters it is marked for …
Here I found a problem, the time in minutes and seconds is being converted, for example 7 seconds is being given a value in the AC variable of 7 seconds when the correct value should be 07 seconds. And minutes 1 when the correct value is 01. So when…
This is exactly what I want in the first image, using the script to add it to the AC inventory.
https://uploaddeimagens.com.br/imagens/H8W7OLs
In the second image, this is what happens when I use the AC code line to add items to the inventory.
ht…
Hi Cris, this line of code adds an item to the inventory side by side, if I collect 10 oranges in the inventory there are 10 oranges next to each other and I would like there to be a number of oranges. Is there another line of code for this?
AC.Kic…
I had to redownload the latest version of Ac and reinstall it again. The errors disappeared, however the triggers and colliders and all the gismos appear in the game scene and the skin on the player's bones became displaced and lost its animation or…
*48 errors
Assets\AdventureCreator\Scripts\Templates\TMPro\Editor\TMProTemplate.cs(206,24): error CS0115: 'TMProTemplate.IsExclusiveToCategory': no suitable method found to override
Assets\AdventureCreator\Scripts\Templates\TMPro\Editor\TMProTempl…
Hi Cris. I have another problem now, an almost finished game that was made in Ac version 1.79.2. In the unity version 2020.3.45 I made a backup copy of the game and imported it into another project to be safe for unity of the same version, when toda…
I managed to solve the problem, I deleted the joystick and imported the AC joystick again, but instead of deleting the second analog camera from the camera I disabled it. Now accepts clicking on buttons other than the Joystick
Yes, the scene is listed, I changed the name ''Final'' to number 7, it didn't work and I also used number 7 in the order of the scene in the listing, which also had no effect.
I don't understand which save panel you are referring to?
https://uploa…
The eventSystem is in the scene outside the gameobject hierarchy, without the eventSystem the UI button does not work in Unity.
https://uploaddeimagens.com.br/imagens/4Lls2c8
The joystick model is in the AC download folder. As the InGame menu was not appearing due to some error pointed out in another topic, I decided to create a UI button to be a menu. But this problem occurs with any UI button if it has the Ac joystick.…
Yes . Both scenes are set up. The game has two scenes, stage1 and the game over scene. What happens is that when you return to stage1 the InGame menu no longer appears. The change from Stage1 to the game over wave and then to Stage1 is done by scrip…
Hi Chris, I tried to adapt this code from the topic in my script to change the Boolean variable through AC, and errors occur.
NullReferenceException: Object reference not set to an instance of an object
MoverParaDireita.Start () (at Assets/PegaLadr…
Something strange happens, when the character dies he appears in the checkPoint area already dead, which shouldn't happen since the game loaded when it was saved before the player's death.
I did it like this;
In the actionList that causes the play…
I did it like this;
In a trigger I put the action ''Save: Save or load'' and in ''onStart'' I put the action ''Save :Save or Load ==>method : Load game ==>Save to load ; auto save ==> selective loading ; I left load player Data marked
Wha…