That's right, it worked until the scream of the player appears, thank you very much. Is there anything to add so that the player in the attack doesn't obey the control until the bite's animations are over?
Two Problems
1) While I was adding items, a book and a bottle, I noticed that they are added to the inventory but they don't appear in the inventory, only their names. as you can see in the video, the bottle and the book appear on the floor on the …
I did and it didn't work
No warning or error appears when the zombie bites.
https://uploaddeimagens.com.br/imagens/LNdPdfk
In the animator I just changed the controller name ''girl'' to '' controlPolice'' and I changed the animations.
I unchecked and had no effect, the animation problem continues.
the only warnings that appear, some are of lost scripts on the door that already came in combat example.
https://uploaddeimagens.com.br/imagens/wG5apV4
At the moment of meeting the z…
I made changes to the scripts and no errors appeared. (See photos)
https://uploaddeimagens.com.br/imagens/0Ta-CPA
https://uploaddeimagens.com.br/imagens/knvod6I
I created the trigger parameter and named it TakeDamage
However, it had no effect. (…
**Were the TakeDamage animations playing before you made modifications?
The scripts in the combat example call the TakeDamage animation by name. Look for the OnTakeDamage functions in the PlayerCombat and Enemy scripts.
If desired, you can alterna…
Don't attach the weapons to your character's hand model. The root position of your "BodyGuard02_Hands" object remains at the origin of the character - it's the individual vertices of the model that change position.
Instead, attach it to t…
I went to change the player yesterday and I didn't find what is causing this error, the shotgun and the knife when selected are at the player's feet, in the original player of combatexample this did not occur.
I adjusted the weapons to be in his ha…
I configured in player combat so that the weapons are in the hands.
(Photos)
https://uploaddeimagens.com.br/imagens/OS41lAI
https://uploaddeimagens.com.br/imagens/UZX1Sjw
I went to change the player yesterday and I didn't find what is causing this error, the shotgun and the knife when selected are at the player's feet, in the original player of combatexample this did not occur.
I adjusted the weapons to be in his ha…
Were the TakeDamage animations playing before you made modifications?
This one I didn't make any changes. I reopened this example in unity as a new project. I'm reviewing in case I accidentally corrupted some file.
A doubt in combat example.
I'm wanting to understand how the animation works when it takes zombie bites and it seems that there is an error in the combat example that the TakeDamage animation is not being activated. The player does not use the anim…
I managed to put the animations I wanted (animation Clip) in the blender tree.
the zombie is set to humanoid and the animations are set to humanoid.
However there is a crash of two animations in the blender tree, as you can see in the video I reco…
I managed to put the animations I wanted (animation Clip) in the blender tree.
the zombie is set to humanoid and the animations are set to humanoid.
However there is a crash of two animations in the blender tree, as you can see in the video I reco…
However, the provided 3D example scene is not intended to be adapted into 2.5D. This is likely the cause of the problem - and may cause other unwanted issues. You can override the perspective in this scene by going to the GameEngine object, finding …
The sound of the background music I had in the scene '' CombatExampleScene '' I looked for the folder or another place that was to modify and exchange it for another song and I couldn't find it.
I found it now
Another error that I found and didn't find the solution yet was when I build the game in '' Build '' and in the game there are some flaws in the image background only in the '' CombatExampleScene '' scene (see photo2, photo 3 and photo 4), those of …