I downloaded and these two errors appear in the script
Assets\AdventureCreator\Downloads\Mobile joystick\Scripts\SyncTouchAndCursorPosition.cs(67,36): error CS0122: 'PlayerInput.LockedCursorPosition' is inaccessible due to its protection level
Ass…
I updated the script and made the changes but the problem remains the same. When the Player jumps in any direction, only the walking animation remains activated and does not deactivate to give way to the jump animation. Note that only jumping with t…
I noticed a possible problem in unity, the version I use is 2020.1.0F 1 and the version of adventure creator 1.73.5. The problem is the animator that seems to suffer from some bug, note that the flow of animations in the animator does not appear and…
I read the manual in that part about ''sprites unity complex''
I didn't understand how to do it, I did it that way and it didn't work. The jump animation is not working.
https://www.youtube.com/watch?v=IK0RHIsxvQI
As in, separate "jump left" and "jump right" animations?
yes, for the player. Something automatic that identifies which side the player is on, to trigger the correct animation.
I've been studying the tutorial around here and applied the ''Sprites Unity Complex'' I'm triggering the animations well. My player jumps however without animation. I don't know how to use the jump animation that would be two animations, one for eac…
I removed the action that calls ''on start'' and used it in a trigger when the NPC goes over the trigger the action is triggered.
He throws the stone, however this stone does not stay with him until he throws it, I tried to put it as a son and when…
I made the necessary changes and it still doesn't work.
https://www.youtube.com/watch?v=BdBh-ZuJ54A
The warning appears referring to the rock. It's in print.
https://uploaddeimagens.com.br/imagens/JxTUZMg
I changed the prefab object for what is in the scene and updated the reference in the script and in the action list and nothing happens. No error message appears, the only one is the one that already existed well before referring to the Enemy.
''Lu…
The object I used was a ''cube4'' prefab with a rigid body.
I put the call on ''on start'' and the ''RockThrowing'' script on the enemy. Nothing happens.
https://www.youtube.com/watch?v=SoUKQb0u3BY
I don't know where to put the action list ''Object: Send message or Object: Call event actions'' and in the sequence the Script , do I add both in the enemy's object? I did it that way and it didn't work, I don't know how to make the enemy throw sto…
I'm having a problem with severity in two cases. In the first video I used the same parameters as my Leao game with 2D sprites and 3D environment, I changed the sprites. The problem arises when the player climbs a ladder or hits his head on the side…
If your game plays as a 2D game, only with 3D background graphics, you may find it easier to have your characters, camera perspective etc all be in 2D as normal. A 2D scene can still have 3D geometry in it - just use the GameCamera prefab instead of…