I made a new scene, moved it to the front in the build settings so it's the first scene in the game, and placed player and 1 npc in there, without removing any AC components for now. No glitches whatsoever. Works fine... Now I'll try to go to the or…
Using Unity ver 5.3.4f1 personal. AC ver 1.52a. Platform: Windows PC x86_64 Animating using Sprites Unity method.
It happens same way every time I play it. Animations were fine before this happened and looking at it now no sprites are missing in th…
I really liked this!!!
Agreed with Alverik, that some animations could do with some tweaking, but nothing major, maybe just add more dynamic movements? ;)
The art design is brilliant, though. Right up my alley ;)
I'm looking forward to Octave! ;…
Thanks ;) All right, I'll experiment with that. I meant the track volume, but I guess changing global would do the same, as I wouldn't want to change it permanently, just for a cutscene or so, and then bring it back up.
Still, might be worth consi…
Tested it, and yeah! You fixed the problem that's been bugging me for ages!!! :)
Dude, I will totally hug you when I see you at the next AdventureX :P
Thanks :)
"Fixed: Collision issue when moving 2D Players under Direct control" - is this a fix for the problem I had with my player character bumping off collision cubes? ;)
Your "learn to use AC" video helped me get into AC a lot a few months back. Can't remember if I posted on the video itself but just so you know, many people, me included, are very grateful for this ;)
Thanks, dude! :)
Here's some shots of my player inspector:
(Image)
I've adjusted the walk -> idle transition so that it switches to walk when speed>0.8 (previously 0.1). Speed seems to go down to 0.65 upon hitting the wall collider. The idle anim plays ok…
Thanks, Chris. I used Object: Transform during the animation, then found the sprite child indeed got relocated during the process so ended up having to teleport player in place and reset its position.
It was all kinda fiddly, but the result is gre…
Hey! - "Hedgefield's Method" actually works!!! :) :)
Thanks again, Alverik! :)
For anyone else trying to use this in the future: make sure you rotate your mirror slightly, otherwise the reflection is completely hidden behind the charact…
I did the same in my AGS games, and I'd love to be able to recreate the same in AC but not sure how...
Here's a graphic example so maybe someone can give me some ideas (pretty please! ;) ;) ) ;) :
(Image)
The red area is transparent. The player …