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Rem

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Rem
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  • I got it! :) :) :) Thank  you so much, Alverik! :) I removed all the extra Event systems, added your SetUIFocus to my canvas and changed menu's appearance to During Gameplay and now it's working! I do watch plenty of online tutorials on all diff…
  • Ok, my progress so far... ;) -The menu pops up okay, the buttons are no longer blank because now I've put text in AC instead. (Thanks for the tip ;) ) -I can click on it with mouse cursor and it does start the game, but keyboard/controller still d…
  • Hmm... The menu does appear for a split second like seen on the first image and then all buttons go completely blank and don't respond anymore. http://i.imgur.com/0mf2Z6c.png It seems all is plugged in alright, the fields are still blank but the …
  • Chris, Alverik - your help is really appreciated :) I did plug the buttons in AC but after testing the boxes kept going blank again, even though I remembered to hit that apply button in the inspector... But I will have another go when I get home. I …
  • My initial response was... but I'm not trying to build another inventory! Then... I thought "screw it, maybe I'll learn something in the process". So I followed the tutorial and made the inventory, realized that it's not that hard after …
  • Thank you! :) It's tricky but I've done it now ;) - still a little glitchy but it's just a matter of some fine-tuning ;) As for the slowing down near walls -  I checked the box, the character now indeed stops playing walking animation upon hitting…
  • I was afraid that this would be the only way... I only just figured out how to use the basic Sprites Unity animation system and that took some brain power :P  BUT - you're right, I do want to learn and having greater control over animations can only…
  • I've figured out how to do it by writing a simple script (my first Unity script! lol ;). The effect indeed can be animated for smooth transition but that seems harder to do... and I think I'm good for now ;) Thanks ;)
  • That works! :) Thank you so much! :) Never thought these effects would look so GOOD on a 2D game... Wow ;) But I have another noob question... - How do I switch effects on and off? At first I thought I'd make another 2D camera and use Camera: swit…
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