Thank you both for help! (only replying now because I've been away, sorry! ;) )
I've replaced that line of code. Is there anything else I should do now? Gather game's text again? Or will just changing that line make empty strings now show as requir…
Burnhouse Lane has been released yesterday and it seems to be doing well! :)
https://store.steampowered.com/app/1846460/Burnhouse_Lane/
Check it out folks! ;) And thanks again to Chris for Adventure Creator. It's my second game made with AC and I …
The way I do this: I place a big black square sprite on top of everything with its visibility set to false. I use camera: fade out command in AC, then switch the black sprite on, fade camera in instantly (player can't see any change here cos it goes…
I totally agree. AC has totally changed my life. I used to make games in AGS - I made 4 games, 2 of which were commercial, but I felt like the possibilities of that engine were VERY limited (it had a very nice online community though; I miss that). …
Old thread, but very helpful! Thanks, just used this! ( I wouldn't have figured it out myself)
Added a trigger inside player. If NPC following player enters it they go into WALK. If they exit the trigger (get too far behind) - they RUN. Brilliant ;)
Well, that's the thing - I did nothing in particular. My collab partner does mostly graphics and mainly in seperate scenes, to avoid conflicts. He rarely touches action lists. We use DiffMerge to resolve conflicts, but we've not had any for a good w…
Thanks, Chris. I really appreciate it ;)
SettingsManager: https://imgur.com/KX9dlrv
Item properties: https://imgur.com/yEC5FMp
I also wonder why items from the container get instantly teleported to inventory while inventory items they get selecte…
With my AC updated (thanks so much for the container not stacking update!), your code in place (I've slapped the script on GameEngine scene object) everything seems to work, except... there's this very weird bug. I made a short video to demonstrate …
Weird unwanted behaviour there! If the inventory is maxed out (30) and you click on the item in a container it does nothing, but if you click again it disappears forever giving this console error:
https://imgur.com/P57s3gB
And here's a quick video…
Yes, this is working, all right! Thanks, Chris! I think I tried all sorts of spellings (container.GetCount, container.Count etc) except for the one you've now provided me with now ;)
BTW, I noticed you updated AC yesterday with a fix for this:
(Qu…
Managed to do it by declaring problematic int as myItem:
public void My_OnContainerRemove(Container container, ContainerItem containerItem) { AC.GlobalVariables.SetIntegerValue(12, AC.GlobalVariables.GetIntegerValue(12) + 1); AC.InvIte…