I updated my AC to the latest version. That did not fix the issue, sadly... but it didn't break the game either.
I ended up adding a tool that replaced all scene instances of prefabs with Project versions of prefabs in all speech actions in global …
"If you aren't checking "Retain in prefab?" on your NPCs, how are the lines being linked to the NPCs in the scene at runtime?"
Somehow, it's always worked both in editor and in build... All characters spoke fine. The problem onl…
Sorry for reviving this old thread but I am completely and utterly stuck on this issue and this seems to be the only thread covering this subject.
My game is also using Direct navigation and as the menus grew bigger and bigger (grid based inventory…
You're right - it does still work. Except it turns out the new non-AC camera that I've recently added to the scene to render mirror texture breaks things a bit... But once I turned it off and on again the game started respecting the GameCamera's Cul…
Hi,
I recently noticed this script has stopped working. I have updated to the newer version of AC in the meantime (v.1.78.4 and Unity 2022.3.0), could that be the reason? How do I fix that? This resulted in massive performance drop because all sce…
Exactly the same thing I've had on my mind ever since this hell started... There are some game devs who really rely on Adventure Creator (me!) and can't imagine working without it. Like... I wouldn't know where to start, honestly. I'd still be insta…
Thank you both for help! (only replying now because I've been away, sorry! ;) )
I've replaced that line of code. Is there anything else I should do now? Gather game's text again? Or will just changing that line make empty strings now show as requir…
Burnhouse Lane has been released yesterday and it seems to be doing well! :)
https://store.steampowered.com/app/1846460/Burnhouse_Lane/
Check it out folks! ;) And thanks again to Chris for Adventure Creator. It's my second game made with AC and I …
The way I do this: I place a big black square sprite on top of everything with its visibility set to false. I use camera: fade out command in AC, then switch the black sprite on, fade camera in instantly (player can't see any change here cos it goes…