Well, that's the thing - I did nothing in particular. My collab partner does mostly graphics and mainly in seperate scenes, to avoid conflicts. He rarely touches action lists. We use DiffMerge to resolve conflicts, but we've not had any for a good w…
Thanks, Chris. I really appreciate it ;)
SettingsManager: https://imgur.com/KX9dlrv
Item properties: https://imgur.com/yEC5FMp
I also wonder why items from the container get instantly teleported to inventory while inventory items they get selecte…
With my AC updated (thanks so much for the container not stacking update!), your code in place (I've slapped the script on GameEngine scene object) everything seems to work, except... there's this very weird bug. I made a short video to demonstrate …
Weird unwanted behaviour there! If the inventory is maxed out (30) and you click on the item in a container it does nothing, but if you click again it disappears forever giving this console error:
https://imgur.com/P57s3gB
And here's a quick video…
Yes, this is working, all right! Thanks, Chris! I think I tried all sorts of spellings (container.GetCount, container.Count etc) except for the one you've now provided me with now ;)
BTW, I noticed you updated AC yesterday with a fix for this:
(Qu…
Managed to do it by declaring problematic int as myItem:
public void My_OnContainerRemove(Container container, ContainerItem containerItem) { AC.GlobalVariables.SetIntegerValue(12, AC.GlobalVariables.GetIntegerValue(12) + 1); AC.InvIte…
Well, I've got this so far and I get this error: Assets\BurnhouseLane83\Scripts\InvMaxRem.cs(40,58): error CS1503: Argument 1: cannot convert from 'int' to 'AC.InvItem'
What am I doing wrong?
using System.Collections;using System.Collections.Gener…
This is probably a really dumb question... but how do I declare Container and ContainerItem? Sorry, this is a bit hard for me but I'm really trying to understand. I know I asked for the rod, not the fish, but I think I need a little bit more.
Got t…
This is fantastic - it always bugged me how Sound: play one-shot played sounds wrong - either too quiet or just from left or right side (randomly?). I wish I knew Sound: Play does the same thing but correctly. Love it! ;)
Hmm... This could totally help! I'm sure the long load times are caused by sounds. But while moving graphics files around seems like an almost impossible task at this stage, can I just add an Audio folder in SaveableData and dump all sfx and music i…
I found it! And you'll never believe what it was...
First of all, there were 3 or 4 scenes in the game that did this. First load ok. Second - SLOOOOOOOOW (and we're talking between 30 seconds slow up to an hour + crash slow). But what grabbed my at…
I've had the same problem in Lorelai. Ended up NOT autosaving after conversations ;) (I know, this isn't really a solution... just saying you're not the only one with this issue)
Sorry to bump the old thread... but I've just run into the same issue as above. My text has been gathering for the last couple of hours, clearly something being done as I can see scenes switching back and forth... But I don't believe this should tak…