I assume the AC related issue is the third party actionlist command to call the expression, since that is unique to AC. I thought you might have insight into why that might not be working.
Hm. It seems that the Character(s) to Exclude option in the Subtitles menu isnt working for me. Any thoughts? Is my syntax wrong? I copy and pasted the name directly from the inspector name field.
AC v1.67.4
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Is it possible that the action list could save at which node position it is currently at? For example, you put a scene change action somewhere in the middle of your action list, then upon changing scenes the action list knows it hasn't fully complet…
Hiya Dave!
Since it looks like the character disappears when the bottom of the camera view reaches the midpoint of the character, I'd say this is not a clipping issue but a culling issue. The camera is attempting to hide an asset that it thinks is …
Here's a dumb question... (or head smacking solution). Did you hit Enter after changing the number of possible values in the action list editor? That's typically when the additional parameters appear in the editor... unless something else is broke…
Also, the only thing I remember changing was adding footsteps to my character. And even then, it was working fine in the scene I was working in. Then I saved the scene, loaded up a new scene and noticed my character had stopped being able to move. …
I ended up removing the current animator from my player character, creating a new animator and dragging in all of the same animations I was using before, and this fixed the problem. I can assume then that there was no problem with the animations th…
It sounds like you should be attempting this by using the AC Menu system (Which has a Journal template/functionality built in I believe). I don't have a ton of experience with this. but that's where I would start looking first.
Maybe this will hel…
If your characters are turning to face the correct direction but not actually moving, try this advice from Chris:
"Check that you do not have "Root Motion" checked on the Player's Animator component - it'll prevent characters from mo…
I didn't know about the light switch component. I've been hacking this by using a variable to check the on/off state and then teleporting the light itself into place or far offscreen somewhere!
Turning off the animator component makes the character move as expected (Without animation of course). Does this mean there is something in the animation that is preventing the character from turning to face object?
I'm having a similar issue where if I have "Root Motion" unchecked, my NPC will Move to Point as expected, but will not follow a Turn To Face Object command in an action script. However, if I apply "Root Motion", the opposite be…