I followed the tutorial but I did not end up with a custom action script. I have these errors in the console:
Assets/NickWillikinsAlpha/Scripts/ActionGravityTest.cs(41,41): error CS0305: Using the generic method `UnityEngine.GameObject.GetComponent…
I WISH I could draw like that!Fortunately I have some friends that are really good and were willing to help out with the art! they have really made the game shine!!
Just curious, are you trying to dynamically get the subtitle to switch pronouns (Him/Her) automatically depending on which gender the player is currently playing as?
I want the Narrator used when Looking at my Inventory, and I don't want to create a dummy agent in every scene.
I already have a separate subtitles menu for the Narrator only, but since he's not an actual NPC, I have no place to set subtitle color f…
The short answer is: YES! Adventure creator can do all of this. But not all of it is automatic. There is a bit of a learning curve to customizing the features of Adventure Creator, but its some powerful software and if you put the time into it, y…
One inventory is just my standard set of collect items... but the second is going to be a Cell Phone that populates with Phone Numbers as I collect them. I liked the Inventory system because it easily populates my vertical list (Using text only, n…
Maybe try putting a Wait action before the input check action? Maybe the action is actually picking up your initial click faster once the action has been performed once?
I've successfully figured out how to get my character to work under direct control using the LEFT stick (and it feels great!) but I have not yet figured out how to control the Cursor with the RIGHT stick on a controller.
Yep. thats a hole alright!Can your character go further up into the 'hole'?From the screenshot, it looks like you main character is at the edge of the hole.If thats the case, You might want to make the hole larger so that your character stops befor…
You can totally achieve this using AC Menu options, but if you are a NOOB like me, it can take a while to get used to how Menus work. Try looking up some tutorials. I used this Diary Tutorial to get used to menus: http://adventurecreator.org/tuto…
Hm. That doesnt actually look like a 'hole'. Can you highlight the tablehole navmesh and upload an image of that? It looks to me like you have created a complicated base NavMesh, but not actually created a seperate navmesh for the hole...