I tried moving the Hotspot menu to both the top and the bottom of the stack with no luck, but this Events Editor is something I didn't even know existed! This seems to do exactly what I need! Thanks~
Okay, now Im having an issue where the 1st person turn speeds are working, but are wildly different between scenes! My second scene is a lot more resource heavy than the first. Walking speed feels nearly identical, but the turning speed is noticeab…
I finally got it workin! You were right, I set the Free-Aim speed much sigher and set the Sensitivity Very low. It took a lot of experimentation, and my settings are probably not final, but at least it's working now!
Thanks!
Ive tried changing many of the settings in the keyboard inputs and adjusted the Max Speed in the settings manager. While I do see changes when making these adjustments, I still have the same issue: The right stick acts like a DIGITAL input when in &…
Im very sorry for my ignorance, but I don't know what to do with this bit of code.
Right clicking on the field game me this result (As you stated):
AC.PlayerMenus.GetMenuWithName ("Conversation").autoSelectFirstVisibleElement
But I don't…
This action works great for detecting the current method, but I could also just use my assigned global variable for that. What I cant seem to do is toggle the Auto Select First Visible Element.
I have this set globally in the menu properties. Ive t…
Okay, so Ive copied that script over exactly and named the script appropriately, but Im still getting an error:
Instance of ActionSetMouseKeyboard couldn't be created. The the script class needs to derive from ScriptableObject.
UnityEngine.Scriptab…
Anyone willing to just write a quick script for me since I cant seem to get the hang of this? A;; I want is a custom action script that will set the input control method as Mouse & Keyboard. (I'll also need another that sets the input method a…
Well that seems to have removed the error (Thank you!), but now Im facing a different issue.
I'm using Salsa for Lipsync and facial expressions (Which works great!) but it requires that I set the Custom Action Scripts directory to a specific path:
&…
Man, I just cannot get the hang of custom action scripts!
Im still trying to create a custom action that allows the player to set their input type. I tried to write a simple custom action that simply allows an action to set the input type as Mouse …
The post processing stack must be applied to the main camera only, not the individual game cameras as they are simply reference points for the main camera.
I too would like this since I often need to reorder already recorded lines or move them into new action lists. Having a way to manually retain their IDs would be so helpful.