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Paesant

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Paesant
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  • So I made a new project to see if the issue would persist on that one or if it was an issue with just that project. The problem is a bit worse on the new project. Now just adding a simple actionlist with the "Object:send message" action…
  • The buttons are selected by mouse, yes.. I added the code into the script's TurnOff function but nothing happened? Although I'm not sure what is supposed to happen with that but nothing changed really
  • The interactivity doesn't come back when the actionlist ends. I'm using Input Manager. I have 8 canvases in the scene and a "sidebar" AC menu that runs on start. When I disabled every other canvas but the one I'm having issues with and…
  • Yes, the button's interactable check box is checked as is the one of the canvas group it's in. If I go to the Eventsytem's inspector the part that says "Selected:" is empty. Theres nothing after the "Selected:"
  • I made a new actionlist without the "dialogue play speech" and "variable set" actions to see if that would work for a bit but then stopped working after I put the one with those actions in. It's a bit complicated to explain bu…
  • The canvas group's interactable field is checked when the canvas gets turned on but the button isn't interactive. Nothing changes when I set Change4a's actionlist when running property to run in background. I manually disabled all the previous ca…
  • The button is completely unresponsive. I have a highlight color set for the button and the color doesn't even change when I hover over it. I have a script on the canvas and it's the "Remember canvas group" script you gave me a day or 2 …
  • Sorry by "Object turn off" I meant the "Object: Send message" action which I then use the "turn on" or "turn off" functions of it. The canvases I'm using are not linked to AC's Menu. They're just regular c…
  • I used the Object: Send message Action and it runs perfectly! Thank you!
  • If I go the script route, will there be a way to control the state of the canvas groups from action lists? Like the object: visibility action? or would I still need to use the object: animate method you suggested?
  • I found that someone made an integration between Ink and adventure creator but I'm not sure if that's still usable because the last version it was updated for was 1.74.5 https://adventurecreator.org/forum/discussion/8746/ink-integration
  • It works! Thank you Chris! Now to just remember to add this whenever I wanna use qtes in a project unless it gets added in during the next patch. But seriously, thank you!
    in QTE Help Comment by Paesant August 2023
  • Okay so I remade the entire cutscene with "wrong button fails" unchecked and the qtes run perfectly. The issue I described earlier now only happens when I check "wrong button fails". Only the first qte plays no matter what bu…
    in QTE Help Comment by Paesant August 2023
  • Okay, for some reason it works now? I don't know why but me pressing the arrow keys actually does something but now there's the issue of the second qte action not running regardless of what I press. So since "Left" is first, when I pres…
    in QTE Help Comment by Paesant August 2023
  • Yes, I don't have input system installed at all
    in QTE Help Comment by Paesant August 2023
  • Oh it's not the left mouse button I want, it's the arrow keys themselves, which is why I just have it as "left" and "down"
    in QTE Help Comment by Paesant August 2023
  • It shows left for the entire duration of the qte action but nothing else happens. It doesn't change to down when it's duration ends, it doesn't fail if I click the right button instead of left and it doesnt change to down if I click left. it's like …
    in QTE Help Comment by Paesant August 2023
  • Okay, if i link the first action's "If condition is not met" to the second action, they both show up. So Down shows after left and vice versa. These are my input definitions https://imgur.com/iwlKIHN https://imgur.com/fOzrcn0
    in QTE Help Comment by Paesant August 2023
  • If I swap them around, the text does say Left but then nothing happens after that despite pressing the buttons. My unity version is 2021.3.27f1 and AC is 1.78.2 My "qte" menu is just a simple unity ui prefab menu. Everything is unche…
    in QTE Help Comment by Paesant August 2023
  • Nevermind! Turns out it didn't actually update the first time I tried but now it has and the issue is now fixed!
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