No there aren't any other menus in the same area and no it doesn't happen when I switch the source to adventure creator. Just the Unity UI prefab
Also I had an event system from the canvas I made but now I deleted it and the issue is still persis…
I'm mostly just using Naninovel for dialogue while AC handles everything else like hotspots, cut scenes, menus, etc.
I would honestly just like if i could use adventure creator to handle everything in the game (including dialogue) so i wouldn't h…
My apologies, i didnt word that correctly. What i mean was for Adventure creator to handle saving like Naninovel does when running scripts, for example:
https://imgur.com/a/8nSQhEe
The first image shows Naninovel's save UI.
The second one shows …
I just want it to function like a regular old save system, just like it does now. In regards to Naninovel related data, I would like if it saved the Naninovel scripts in the game if it doesn't already.
Also since it would be best to use AC's save…
I got in touch with the developers and turns out your solution of making a duplicate background sprite to use for naninovel is the way to go. That was what was suggested for people who don't have much experience with C# so thank you for taking the t…
Sorry for the delayed reply @ChrisIceBox !
I checked the camera and background multiple times and can say that they aren't being modified when the script runs.
I made a video of a brand new project with everything from my settings with naninovel t…
Thanks for the response! @ChrisIceBox
Okay when i played the game with the "Bathroom 3" sprite showing in the inspector, it showed no change when the issue occured.
Here are some screenshots of the background im using and the actionlist …