@ChrisIceBox Oh, it's really my inattention! I was starting the Tutorial over from 0 with new files, and somehow missed that moment with adding a scene in Build Settings. I added it and of course everything worked as it should. Thank you!
@ChrisIceBox A little clarification about the part in the “Interaction Methods” tutorial: After switching the mode of interaction with the hotspot to action selection, you must add the modules Action list Kill and Action list Run to the additional a…
@ChrisIceBox That's great news. I'm glad to hear it. Oh, by the way, I forgot to tell you. There is also a small problem: When adding EvilLair to the scene at the very beginning, both Spot light sources give an unrealistically bright light, so that …
@ChrisIceBox That's great! But I ran into a new problem when I got to the Hotspot placement in the Tutorial. It turned out that after transferring the scene from the Tutorial files, the Laser in the scene by default when starting the Test Game in th…
@ChrisIceBox Thank you for your comment. I hope the situation with the problem I identified and solved, especially in the files intended for Study and Learning, will be really useful for all Unity users and learners, and of course AC in the first pl…
Anyway, after trying different options I solved the problem. Selecting Tin Pot in the animation settings in the Rig tab changed Legacy to Generic and everything worked. I don't know if this is the right solution, but it helped and did not cause any …