I’ll leave it to your judgment on what makes the most sense overall.🙂
Personally, though, I think having an option (like a simple “Skippable” tick) just for the per-line “Wait time offset” would add a lot of flexibility. That way, each line can sti…
Hi Chris,
Following up on this topic — I realized that the Dialogue: Play speech Action already includes its own optional “wait time offset,” which is great. However, at the moment that offset is not skippable — the ActionList always waits it out, …
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Very much! Would you consider adding this as an option in a future update? It feels like it would be a small but impactful improvement for pacing dialogue.
Thanks again for all your support and the continued development of AC!
Hey Chris,
I have a question regarding speech. If I have Display subtitles forever until user skips it? checked, but what about if I want to make a specific character subtitles not to be skipped?
For the ActionTimescale script I replace
else { LogWarning ("Cannot set timescale to zero!"); }
With
KickStarter.playerInput.SetTimeScale(timeScale, affectFixedDeltaTime);
But nothing actually happens .
By pausing the game (setting the timescale to zero), I can temporarily freeze all enemy behavior and other ongoing gameplay mechanics. Once the dialogue or interaction is completed, I would unpause the game by resetting the timescale to its original…
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Yeah, only on start.
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Yes, basically keep on pressing "Forward" for example and open the menu after the camera switch while still pressing forward then close the menu.
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Still the same issue.
Here is how I recreated…
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movement method is set to direct.
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No, so far only with camera switch.
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Player stopped
UnityEngine.Debug:Log (object)
AC.Char:EndPath (AC.Paths,bool) (at Assets/AdventureCreator/Scripts/Character/Char.cs:2286)
AC.Char:EndPath…
Hello Chris. Apologies for the very late reply.
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No. It can be done with any menu as long as it has Pause game? checked.
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The pause menu does not have "ActionList when turn on" asset.
To recreate the issue:
Have the playe…
AC Version : 1.81.6
Unity Version : 2023.2.21f
Error full message:
UnityException: get_isPlaying can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use …