I have another question. If I translate my game into languages such as Chinese, German and Arabic, will the fonts work out of the box, or will I need to import them?
Thank you for sharing the script, Chris. Everything is working well now. The other double-inventory name issue hasn’t appeared again after gathering the text, so all good for now. Thanks again for your support!
I tried this solution, but it isn’t stable. It works at first, but after a while I start getting this error: Could not load game: file with ID -1 does not exist. Somehow, saving and loading became unstable when I enabled 'Allow empty slots.' So, I d…
Thank you very much, Chris. Using Save: Check has solved the issue. However, I’ve run into a small problem related to the SAVE menu after enabling Allow empty slots. The first slot always shows the title Autosave even though autosave is NOT enabled …
Yes, I tried that yesterday. However, the NPC is only triggered once—after that, it doesn’t move anymore. I suspect the issue might be with the "Variable: Check random number" action. Without it, everything works fine. What do you think?
I…
Thank you for the explanation, Chris. When I set it up like this https://prnt.sc/wvJA6_EETTf0 nothing works—the NPC doesn’t move at all. However, when I change the global variable "Yami_Is_Active" to True instead of False, it works, but th…
Sorry, Chris—I'm a bit confused here. Is this setup correct? I’m still facing the same issue, so if it’s not, could you please elaborate a bit more? Variables tend to confuse me.
https://prnt.sc/JtwzkoiWV5A8
It worked perfectly after I switched to a Cutscene. The NPC was still waiting for me when I left the scene, but I managed to solve it by adding Object: Teleport and Character: Move to Point actions to the scene exit hotspots. Now, every time I leave…
I've encountered another issue. When I leave the scene while the NPC is chasing me and re-enter the scene quickly, the NPC is still there and immediately starts running toward me again.
I tried adding an Object: Teleport action to the scene exit ho…
Thank you for the detailed explanation. 2) and 3) worked perfectly, and I plan to handle 4) later.
However, I'm still having trouble with 1). The NPC gets triggered the moment the scene starts.
For my implementation, I created a GameObject in the …
Hi Chris, I tried the integration package you recommended, but I’m getting 25 red errors. Am I missing something?
https://prnt.sc/o3V8zTqzCdDN
https://prnt.sc/_V3dIEHorP-k
https://prnt.sc/I8odnX8YiiXE