Well, I tried with the** BirdAnims1_0(Prefab Asset**) from 2D Demo > Graphics > Sprites > Bird , with that script attached to it.
So I guess I was wrong :D
Thank you for your help!
So I managed to pause the animation with Object: Send message where I set Message to send: Custom and Method name Pause/Resume.
I also put GetComponent <Animator>().speed = 1f; at resume part in that script. So no 0f.…
I have the latest version.
I enabled the AC status box.
Besides "Current game state: Normal"
Before save, it says: Current camera: AC Camera X
After save: Current camera: AC Camera X (same)
But after load: just "Current game state: …
Yes, that saved the day.
I don't know what it was from, but after a clean reinstall and update, everything seems to work now.
I'm sorry I made so much of this topic, but maybe other people will help later, if they encounter the same problem.
Than…
100% is at one Hotspot. The remember hotspot function works, for the same scene.
But from a different scene, when I come back with "Load function", the hotspot is still active.
And it should be set to OFF. And I think it is because of that…
V1.71.7
I turn off the hotspot with "Hotspot: Enable or disable". So I set it on OFF state in one Interaction. And the Hotspot will be set on OFF, even I load the same scene after one save.
But if I Load the scene from another scene (Mai…
Well, now I have another problem, an error at MainCamera.ConvertRelativeScreenSpaceToUI (screenPosition) :
An object reference is required for the non-static field method or property 'MainCamera.ConvertRelativeScreenSpaceToUI(UnityEngine.Vector2)'
I forgot to say that my game is for Android :D and the menus change depending on the screen, including the inventory (items). I would like the items in the inventory to maintain their ration. I activated "Force aspect ration" but this does…
The problems were apparently in GameObject, in the Arranging Puzzle Manager attached. I don't know exactly why. I copied exactly the same Arranging Puzzle Manager attached and in the example, I modified it and then it works.
Anyway, I'm sorry I mad…
I know that is hart to guess like that. The Unity version is 2019.4.3f1. In that scene, the example works fine (with the Manager inside).
When I catch and drag the component, in Game this component moves, and in Scene-Inspector the component (the h…
That was the answer I wanted to see. I didn't understand exactly how to make the connection between animations and AC, but now I understand. Thanks again for everything :)
Thanks.
And yes, it works on "Action list when turn off" the title menu and changed state to Locked. But this will work when i'm starting with with another scene, than Title one. But anyway, it's okay, because the player will always go th…