Sorry to bring this up again but I noticed that even though this script is attached to NPC and Players, they all move to the speed related to the main character.
I can create different scripts for each character but at some point it will be a mess. …
Wow. I knew it was that line you pasted! We updated two version in a single update and read the whole thing to figure it out why this wasn't working anymore.
Alright, well, this is what I tried: I sent the whole "update" part to this code…
Hello! We just tested and no, it doesn't happen on build. We are using Windows X 64 bits.
Not sure why it does in the Unity editor. Not sure even if it's AC related or not... maybe it's something related to the camera and the grey background, though…
Hello. To be completely honest, we put the Remember Footsteps in the parent, and there we could click on the "retain on prefab". That got rid of the warning.
Our AC is always the latest.
I don't think it's too much of a bug... I guess aft…
Hello! Yes thought it was related to the Remember components, but the only Remember we have in our prefab is "Footsteps sounds" and can't be checked. Look:
https://imgur.com/a/Cy1041A
We don't have any other Remember nor constant ID in th…
Hello.
I'm trying to understand based on what I have and the tests I did.
For this to work best, both of your On and Off animations will need to be of the same duration set in the Menu. Your animations can be of any length - whether the Animation wi…
Hello. No, they are not. I played with the frames in the animation and that transition to match something I like but honestly I don't understand what "transition" in that slider does. Can you explain me a bit? Do you recommend to use the s…
Yes! Exactly like that. The animator seems to be speeding a bit. The problem is the "off", when I want it out of the way. Maybe it's more Unity related to be honest... but still any clue will suffice.
https://imgur.com/a/bWmZ2He
Video is a…
Thanks for pointing me in the right direction. It was the GUID (I don't know what that is). We did a test to see what's going on. In the screenshot 1 you can see that the Settings manager overwrites the old "missing" with my commit. A few …
Hello! You understood right the second part! It works flawlessly. I've never though of negative frames to be honest. Thank you very much. Very helpful.
Thanks! Two things:
1) Object: call event didn't work as I can't drag the object with the script there. Not sure why. What I always use and work is Send Message-Custom. That way it worked. What's the difference? Is it because I was during a onStart …
Thanks. The "Hold" option on Behaviour when paused solved it. No need to go further.
For the second part, yes, it's not tricky but there's a reason to do so.
So, I'm in gameplay. Camera attached is called "Despacho Master Camera"…
Thank you very much. Now it's more clear. Just one thought: do you know our way of doing it can kill performance is not good even if it worked? It's just to read an opinion because for us, we did brightness exactly the same way and so far, it works.…
Hello!
I will post only four out of 35+ (we have almost 1000 lines but the problem apparently are in 35+). Let me know if this is what you needed. Thanks.
Cannot find translation for 'Costa' (line ID = 788)
-> AC debug logger
UnityEngine.Debug:…
Hello everyone. We ran into the same even though our translation is there, in place. I checked the whole script, and nothing. For some reason this only shows when hitting "play" in other than the default language.
https://imgur.com/a/SpbAN…
Hello,
Thnak you very much. After a few days of work I made it work but not the tutorial way. This is what I did:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using AC;
using UnityEngine.UI…