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Kakyouin

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Kakyouin
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  • That fixed it. Thank you!!
  • Thanks a lot. The solution 1 is more than enough. After you know how or where to put the cursor, all set. Thanks a lot!
  • Super worked! Thanks a lot for everything :)
  • Hello Chris, The naming of the parameter was the same as the Varible, true, but the linking was alright (in fact, I don't have more options to choose from). The system works fine! The problem was solely on the screenshot. This was where the error …
  • Thank you very much. Everything worked and the menu looks better now :) I have noticed few things (pics below) https://imgur.com/a/ZjP9VcF 1) I don't know why but I have a problem with the screenshots when saving to random slots. As you can see, …
  • I made it work. Not sure why yesterday was not working. I had to re-create the whole menu again using Unity UI. About the Save: Check I put a logic in which if it's cutscene, then the Save label is different (Cutscene: can't save now). Using show/hi…
  • https://imgur.com/a/PG9bMX3
  • Hello! I honestly don't remember having this issue but apparently I am. The problem is simple: the menus are halfway hiding before taking the screenshot so I'm getting black screens (the color of the background of my canvas). How it's set up: The S…
  • Thanks! Yes, it does make sense and serves well to avoid creating multiple menus. With one you can hide/unhide containers and work your logic using that. Thanks a again :)
  • Little rephrase "if that gameobject/container with the canvas component is on, then do this, if it's off, there's a reason, and do that".
  • I can't believe I've never saw this ever!. Man thanks!!! https://imgur.com/a/7IG6ktD As for question 2, yes I knew it wasn't AC related in advance, but your words were the trigger I needed to at least look in the right direction. I also knew from fo…
  • No worries. I'm glad I brought this as well :) The more I learn, the more I can provide feedback on stuff. Thanks as always Chris.
  • I made it work. Let me explain what I did, and then the questions: I made a custom "Options" menu with a button which will bring me to the video part where I have labels, sliders and buttons. The Labels are the Gamma, etc etc etc. The Slid…
  • For question 1) I just found "Cycle" is not the actual option I should use, rather "Slider". Now I can use floats :) Now the question regarding this is: any chance negative values are also taken in consideration when "filli…
  • Hell guys, After some research I found a really nice way to create a Brightness/gamma menu. Here's what I did and then the questions to link it to AC. First: we are using URP. We didn't download the Post Processing Package. We didn't mess around wit…
  • Thank you very much. Super helpful! Not sure how hard or requested this feature is or may be, but adding an image to a hotspot for this use would be cool. Not that many people will super use it but here's my thought. So the player knows which action…
  • Quick question: Hotspot icon type: the texture part, all good and clear, but what is "icon"? how can I set an icon to a certain hotspot? or is it the interaction type of cursor? I'm thinking that adding a certain texture to each hotspot (…
  • Thanks! It works now. I think the method you proposed is the best to test things out. Thanks!!
  • Thanks! I've searched the forum before posting because I thought maybe there was something new (also read the documentation). I can't make it work. My setup for a random Hotspot is: 1) Add Hightlight component 2) Go to Unity's Input Manager and add…
  • After hours of testing I found the problem and posting here the solution. It seems that the camera was missing the "Clear Flags" and I think it's because we are relying on some effects based on the URP (lighning which is great). Every time…
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