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Kakyouin

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Kakyouin
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  • *light of day, sorry.
  • Thank you guys. Unfortunately the game will not see the day of light as we didn't want to keep working with one of the "creators". So... a shame. Nevertheless, the rest of the team will continue working on another adventure :)
  • Thanks mate! Well, my "over 100 posts" made it work hahaha. It is! We presented it in our local videogame festival and despite some really weird bugs, people were able to finish it in 40 minutes. Thanks a lot :D
  • IT WAS THAT! THAAAAANKS! One last thing. If the player is doing an animation and I load another scene by using the Load function, the character plays what was doing before the load, in the new scene. Example: the character is drilling something. I h…
  • My goodness... my bad. I used a very old script which had the Cursor to show on true... thanks for poiting in the right direction. Everything works :)
  • THANKS! Exactly what I was looking for. Thanks again for everything!
  • Error while writing the message. At first it didn't work, then renamed the folder correctly and put them one inside another and they did work! Sorry. Forgot to check what I wrote before.
  • Thanks Chris, I did try it but I guess I did something wrong because they are not detected: I created a "Resources" folder under Assets. Then another folder inside the previous one named "SaveableData" and another inside this one…
  • I'm so sorry for the amount of text. I know it's a problem but I didn't know how important the level of details you needed. Apologies. Oddly enough, when I check what that game save should've saved in the Save manager I see it saved well! Both! NPC …
  • Thank you very much! Unfortunately it didn't work but it doesn't matter. We will go with the no-show approach as we are close to the deadline (Monday). The API it gave me was this one (below) but I could still send the rope to the inventory. Maybe …
  • Load: Loaded General X (NPC) (AC.NPC) portrait graphic. Saved: UnityEngine.Texture2DGeneral X Avatar - 19, Assigned: General X Avatar - 16 (UnityEngine.Texture2D) UnityEngine.Debug:Log (object) AC.RememberPortrait:LoadData (string) (at Assets/Noir S…
  • Thanks. Here is a second try... but I guess it's exactly the same. The order is (first delete all saves and profiles). Play, trigger the left part so the player is facing right in his avatar and the General (NPC) to the left. Then quit the game. Pla…
  • Hello Chris, As always our savior! Actually the script didn't work but I got the grip of it and did some changes to make it work. One thing: Unfortunately the only part I couldn't fix is that you can send it to your inventory if you drag it towards…
  • The "Load" part that changes from 19 to 16: Loaded General X (NPC) (AC.NPC) portrait graphic. Saved: UnityEngine.Texture2DGeneral X Avatar - 19, Assigned: General X Avatar - 16 (UnityEngine.Texture2D) UnityEngine.Debug:Log (object) AC.Rem…
  • Thanks! Unfortunately it doesn't save my player's Avatar. The NPC is saved, but not the player (though it is in the parent of the Player). The first part of the code is the "save". The second the "load" after hitting stop and the…
  • Hello! Thanks. Yes, I tried that before posting, but it didn't work. After a couple of hours testing stuff I believe the triggers are overwriting some saved values upon loading a gamesave if they are triggered afterwards in a new game. Video: https…
  • I may have omitted some info on how we created this logic. We have two avatars depending on where the character is. A Trigger makes the avatars flip (it's just another image, different name). This flips the avatars and locations from left to right a…
  • Hello!! Sorry, I thought I already wrote it but no, it doesn't work that method. I found a workaround. After the AL finishes, I Run an Action List which is just the switching of the variable from True to False. This one runs in the backgroound but h…
  • Thanks. There's a thing that came into my mind and forgot to ask. By checking variables, I could do it halfway the AL and play with it in a single one. Now, by looking at Tags, there is no way I can play with it. Instead I'm thinking of chopping it …
  • MY bad. It was that. Sorry for the confusion.
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