That works and the Action list stays after scene change, the energy changes correctly,
but the new number of energy isn't saved on changing the scene back-forward to the menu. Though the energy variable is linked to option data
The problems are somehow connected to the process of loading from save. Because the Action List dosen't run when enter location for the second and more time
I've got he following game structure:
0 - loading screen
1 - TitleScene with play-button (here the variables are loaded)
2. Levels-Menu (checking variables and show the open/closed levels)
3. 3+ - game lelel ( - 20 energy to start the level)
* I've…
Good afternoon. Now I have a script in the game, which is connected to an empty object on each stage, which saves the time of player's exit and after entering restores energy to the required number of idle units. There also runs Action List (through…
Also I need automatically close the craft menu after adding item to the inventory; I think all the steps can be made with check carry. But I'm not sure how to add it correctly.
Though I've noticed that I had mouse input in one scene and when I change to Touchscreen drag and drop doesn't work. Button of inventory does react to click but doesn't duplicate an item to drag (and hotspot still doesn't react to clicks). Still oth…
I've made a test hotspot with a large size just to play Hello on clock, but it still doesn't,t work
I'm making mobile game with none movement, context sensitive with touchscreen input