Like this?
https://www.dropbox.com/scl/fi/x5dybeepyqckbp9l4wovn/Screenshot-2024-10-18-131955.png?rlkey=cbgt4egoiwj6qf9kn45gzj8ob&st=1wfqemqr&dl=0
That gave me this error:
Assets\AdventureCreator\Scripts\Save system\FileHandling\SaveFile.c…
This gives me:
error CS1061: 'SaveFile' does not contain a definition for 'GetUpdatedTime' and no accessible extension method 'GetUpdatedTime' accepting a first argument of type 'SaveFile' could be found (are you missing a using directive or an ass…
Separate, related question: How are the save labels stored? It seems my save data is synching with Steam cloud, but the Time/date on the save label does not... Any idea why his would be or how to fix it?
Mine looks slightly different, but I did this - https://www.dropbox.com/scl/fi/tpz0vbuhcaegrusqbxvl8/Screenshot-2024-10-15-103258.png?rlkey=bxv6afcrzgefpujujyfigsznu&dl=0
But now nothing loads and the log says all saves have update time 0...
This got rid of the error. But still not working quite right, it seems to ignore autosaves and only load the most recent manual save, whereas save>continue from last save will load autosave if it is the newest...
Thanks Chris!
AC 1.75.8, Unity 2020.3.22f1
I can believe I didn't think to just add a Character: Change Rendering action! This seems to solve the problem, or at least hide the result of the problem, which is good enough for me! :)
I'm trying to do the same, but for AC.KickStarter.settingsManager.InventoryDragDrop, but I don't really understand the process. I set up the variable and linked the toggle to the variable, but I don't know how to synch the variable with the status o…
This gets the player running, but it isn't resetting them to walk after they reach a standstill. They just run forever after one double click.
I also have the script you supplied here in play - https://adventurecreator.org/forum/discussion/12703/mo…
I see that the Z position is being altered correctly, but because my characters are made of multiple sprites with different order in layer numbers that is presumably only effecting the ones with the same order in layer? If I uncheck offset original …
Thanks for the reply Chris!
I would like to avoid changing to the Unity system if possible, as I'm late in the project and I have a few scenes with slightly complicated setups that I would be afraid of breaking.
My characters are set up as follows…
I seem to have fixed it by adding hotspotMenu.TurnOff(); to the OnHotspotSelect function. But I have no idea wtf I'm doing, so I'm afraid everything might explode now... Does that seem like an acceptable solution to you?