This gets the player running, but it isn't resetting them to walk after they reach a standstill. They just run forever after one double click.
I also have the script you supplied here in play - https://adventurecreator.org/forum/discussion/12703/mo…
I see that the Z position is being altered correctly, but because my characters are made of multiple sprites with different order in layer numbers that is presumably only effecting the ones with the same order in layer? If I uncheck offset original …
Thanks for the reply Chris!
I would like to avoid changing to the Unity system if possible, as I'm late in the project and I have a few scenes with slightly complicated setups that I would be afraid of breaking.
My characters are set up as follows…
I seem to have fixed it by adding hotspotMenu.TurnOff(); to the OnHotspotSelect function. But I have no idea wtf I'm doing, so I'm afraid everything might explode now... Does that seem like an acceptable solution to you?
Another slight issue with the script. At one point I have a hotspot without this script (hotspot A) overlapping a hotspot with this script (hotspot B). If I hover the cursor from hotspot A to hotspot B the label for hotspot A remains visible.
HI, I'm trying to use the above script but have encountered a problem. I'm using it on doors. If I click a door and the scene changes without the mouse leaving the hotspot then the menu never turns back on and is missing in the new scene. Is there a…
Thanks Chris,
No more error. However, the hotspot icons now appear on pressing the input, but don't disappear on release...
I'm using Unity 2020.3.22 and AC 1.73.1
Yes, I'm looking to omit locked doors from being affected by the script. Adding a locked door tag works while the door is locked, but is there a way to remove the tag once the door is unlocked? I can't find an action for that..
I have another issue with this script. I have a number of single-use hotspots that starts disabled (locked doors), this scripts enables them. Is there an easy fix for that?