Another slight issue with the script. At one point I have a hotspot without this script (hotspot A) overlapping a hotspot with this script (hotspot B). If I hover the cursor from hotspot A to hotspot B the label for hotspot A remains visible.
HI, I'm trying to use the above script but have encountered a problem. I'm using it on doors. If I click a door and the scene changes without the mouse leaving the hotspot then the menu never turns back on and is missing in the new scene. Is there a…
Thanks Chris,
No more error. However, the hotspot icons now appear on pressing the input, but don't disappear on release...
I'm using Unity 2020.3.22 and AC 1.73.1
Yes, I'm looking to omit locked doors from being affected by the script. Adding a locked door tag works while the door is locked, but is there a way to remove the tag once the door is unlocked? I can't find an action for that..
I have another issue with this script. I have a number of single-use hotspots that starts disabled (locked doors), this scripts enables them. Is there an easy fix for that?
Hello! I'm using the script above. It works great for selecting, deselecting and using inventory items, but if I combine items the hotspots stay inactive... Is there an easy fix for that?
Oops, missed your quick reply...
1. I'm not aware of the anima2D script you are referring to, and can't seem to find any info on it. Is the fix I described above really bad? I might just stick with it as it seems to work and I can't figure out the …
When dragged into the scene Brain is around 3/4 the size of my character.
I've now played all the way through the new build without the glitch reappearing, so looks like changing the destination accuracy has fixed it. I'll lower my acceleration/dece…
No problem. Sprite is 330x420. And here's a pic of the inspectors of player and sprite child;
https://www.dropbox.com/s/byq31a3rhyaqlqs/playerInspectors.jpg?dl=0
Sorted(I think)!
Running the demo scene with my character and my managers I could recreate the glitching, so I started comparing the managers and tinkering with settings.
Seems like changing my Destination Accuracy in movement settings from 1 to 0.9…
Character is not contacting colliders when this happens.
Brain2D_SpritesUnityComplex runs perfectly in one of my scenes. No Glitches.
Also, my character seems to run fine in the demo scene...