Hello! I'm using the script above. It works great for selecting, deselecting and using inventory items, but if I combine items the hotspots stay inactive... Is there an easy fix for that?
Oops, missed your quick reply...
1. I'm not aware of the anima2D script you are referring to, and can't seem to find any info on it. Is the fix I described above really bad? I might just stick with it as it seems to work and I can't figure out the …
When dragged into the scene Brain is around 3/4 the size of my character.
I've now played all the way through the new build without the glitch reappearing, so looks like changing the destination accuracy has fixed it. I'll lower my acceleration/dece…
No problem. Sprite is 330x420. And here's a pic of the inspectors of player and sprite child;
https://www.dropbox.com/s/byq31a3rhyaqlqs/playerInspectors.jpg?dl=0
Sorted(I think)!
Running the demo scene with my character and my managers I could recreate the glitching, so I started comparing the managers and tinkering with settings.
Seems like changing my Destination Accuracy in movement settings from 1 to 0.9…
Character is not contacting colliders when this happens.
Brain2D_SpritesUnityComplex runs perfectly in one of my scenes. No Glitches.
Also, my character seems to run fine in the demo scene...
using Unity 2017.2.0p2.
Changing to direction parameter didn't change anything.
After removing the transitions altogether the glitch still happens, but instead of flipping between left and right anims, it just does the first frame of one direction o…
Thanks for the quick reply Chris!
Yep, the single frame glitches occur mid run, without navmesh edges in the way. The multiple frame sticking is usually at destination, although it also occasionally happens mid-run.
Here is a (terrible quality, sorr…
unchecking Has Exit Time prompts a warning 'Transition needs at
least one condition or an Exit Time to be valid...' and causes the animation to loop.
I'm probably just going to revert to a one frame idle animation - there's only so much I'm willing …
Hi Chris,
Thanks for the response. I've figured out what is going on now. One of the animations I tinkered with was the idle animation. It had been one frame, I added a few blinks. The 'wait until finish' on the Character: Animate action is waiting …
Unity 5.6.1 AC 1.56
Move with Rigidbody 2D? unchecked
Is Trigger checked
Could it be related to having a player prefab in the scene? I was fiddling with character switching options and had a player prefab in the hierarchy, once removed the trigger s…