Thanks Chris, cracking tips there which I have implemented this morning. Very pleased, I would be tempted to duplicate ( copy & paste ) the Document Menu and create one or two other custom Menu items in the game.
Good ideas on all the above tha…
Hello Chris,
I don't think it is a bug. On closer inspection, I noticed the window that houses the texture is the size shown in image shared. I'm guessing that is fixed.
However, I think tapping into using the document menu, may not be the best wa…
Morning Chris. The menu in the screen grab attached is rendered the AC menu. Would it need to be tailored in some way in the Unity UI? or would a prefab need to be made?
If not, I can always double back to the method before if push comes to shove.
…
Hello Chris,
Thank you for the pointers, wish I realised earlier! However, do you have any recommendations in order to change the document so that the texture displays displays correctly?
I have already made a Prefab with a custom Unity UI and man…
Hello Chris!
That is what I assumed. :)
I have managed to eventually get the panel to scale correctly. The reason I was fixated on this, I wanted to get the UI element to scale with certain browser window sizes. After re-reading the link you sent…
Hello Chris. I'm glad to hear that you are sticking with AC + Unity. But, if I was you even from a business-minded approach. I would be open to adding more platforms to build on, and knowing how popular Unreal is. It could be an 'extra' viable optio…
Thanks Chris. I have some rusty/memory knowledge of working with the Unity Ui but a reminder is welcome.
I have however embarked on your tutorial - "creating an Inventory Bar in Unity". I have got as far as getting the panel in the canvas…
Hello Chris, thank you for the tips. It sounds a bit more involved than I initially thought and will need to take my time to use/learn the Unity UI canvas. This sounds completely separate to the Adventure Creator system.
If that is so, I will I als…
Hello Chris,
Thank you for the suggestion.
I have switched to the Unity Ui Prefab, but I wonder if there is something else I have missed?
When I changed the source to Unity UI prefab, the UI / graphic disappeared. Do I / can I add a component for…
Ah, sorry Chris, I used a website called ImageDB I think.
I couldn't see any errors in the console when playing the game. I have, however, with a clear head, and methodical step-by-step approach managed to get the Menu Subtitles to work again. I ha…
__" Just lower its "Sort Order" so that it is drawn underneath the logs when the two sprites overlap." __
I _really _this approach. I didn't realise in AC that you could do this ( shift layers )? And when you say it out loud, br…
Hello Chris, if I go down the Unity UI road, from memory will this impact how all UI is handled in AC or just that component? Eg - the new item window. If it is a rabbit hole that breaks what I have made I will try to avoid it. thank you for the hea…
I assigned it through the logic. When the player 'adds inventory item' the window, with the title, graphic and close button appears in the fore. It works!
Mostly... which brings me to a sub-question of this... pointer / tip.
When an item is added,…
Hello Chris, result! I managed to get the new item window to work by following the tutorial again. Thank you for the pointers.
When the item is interacted with, it brings up a window. Now, I just need to tie this in somehow when the item in the men…
Morning. The AC status is a great tip!
It froze the intercations only. I might - to be honest Chris - when I return - start the tutorial 'almost' from scratch and see what happens.
I've wrapped my head around the general gist and there is no harm …
Hello Chris, to start, I think I will stick with the simple tut that you have attached above. Basing it around the 'NewItem' as a chassis for the items for the 'gamette' I'm putting together may be the best approach.
Interesting what you say about …
Hello Chris,
The first method sounds the most straightforward. However, I do like the idea of some parts being interactive as intended. ( I originally built this game in Flash back day, they were interactive items on close up. ) If you have already…
Hello Chris,
Thank you for your help. AC was up to date and running on the latest version of Unity.
It was a setting that was missed in the Cursor manager. Basically failed to tick the box.
I will need to check the ever-present system cursor.
Un…