Good question. It is something I would need to check. I think they are of the more recent versions but not necessarily the most recent.
Ah the scene has a sorting map. We would literally transport off of the sorting map and of the view of the camer…
Hello Chris, tremendously helpful thank you. I managed to get it working, taking much of what you said into account - inventory checking. What I was finding for some reason was that the 2 parts of the logic weren't working onScene start.
so..,
I u…
Hello Chris, before I wrap up for Friday I wanted to get my old thinking cap on while it is still fresh in my mind.
I have more or less scrapped the original way I created this logic in the game. And I have come to the conclusion that the onStart i…
Whoops. My mistake. My AC is version 1.75.5.
Yes, it is odd and I'm guessing that it's not that the onstart isn't firing. A line of dialogue is Now working. It should be noted that I deleted most of the code in the on start. I might try to rebuild …
Just checked. my AC is version 2021.2.5f1. It's a slightly older version. Would that still cause the logic to only partially work?
I'm using **Scene: Switch **.
Thanks Chris,
Good question, this is something that I would need to check with the versions. It does semi-work - but only when I start from that part of the game. It doesn't fire once the global var has been changed the scene 3. ( this is all going on in scene 1 …
Thank you Chris. That may have pointed me in the right direction thank you. Had to do some tinkering and spoke to my hosts. In a nutshell,I had to add some lines of code from the docs to get it to run.
Although my web GL version of the 'gamette' se…
Excellent, Thank you Chris. This went a long way thank you, although I'm still trying to work out why a glitch is happening in a new area when publishing the game to Mac outside the editor. For some reason when this is loaded the last scene global v…
Thanks Chris, that appears to have done something when tested from inside the Unity Editor / Play. I ticked the"Auto-add save components to GameObjects". Is there a best practice for using this option eg - tick this once the game is nearly…
Good morning Chris.
So to sum up this only appears to happen once I test the standalone build - a 'development build'. I have closed unity and launched the game as a standalone app ( which is very exciting ). The camera works fine in all the scenes…
Hello Chris. Sorry for the delayed response. Just moved home!
When I say testing VS playing. This is when I come to actually running / playing the game. It shows in Edit mode but not when I come to play / test the game.
I actually have to be hones…
Hello Chris. Thank you for the tips. I may have missed a step here but now when I come to try and make the video play when the hotspot is clicked, nothing happens. I can also click hot spots and elements behind the video in the scene... is there som…
Brilliant, thank you Chris. I hobbled through that and got it working. Mostly... anyway.
When the end scene.mov is playing do you know how to disable all player actions through AC - what is the best approach?
Also, do you have a tutorial for creat…