Ok, because of this I'm now finding more bugs in my game. How can I search all my ActionLists to find anywhere I have used a sequence and how can I correct this issue?
So it is affecting all sprites, not menus. Menus do go pixelated on very low resolution (640 x 480) setting but sprites do not. My sprites are all detailed 2d paintings and it would be easy to see pixelation, its just not happening.
The reason why …
Thank you.
It seems that Interactions have Skippable ticked by default. Are we sure this is the right way to have it, since skipping can be a bug inducer at times and non-skipping cannot? Wouldn't it be safer for a developer to know that none of th…
Put another hotspot on top of the branch. Make sure this new hotspot is not linking to any actionlist.
Next in the Scene window uncheck the 2D view to go into 3D space and drag this new hotspot along the Z axis towards the camera a little bit. Clic…
Can't do that at this stage. I'm days away from releasing my game and don't want to mess about with upgrading AC at this time. Let's just put this on the backburner and I'll come back and update you about my findings later on.
And just to clarify, if a player hammered the SkipCutscene button while an ActionList component was running, all that would happen is all the actions would run very quickly?
If I'm fine with that happpening, there are no other pitfalls I need to wo…
This is a separate type of sound, or is it the start of the track played at the wrong volume?
I don't think I've mentioned volume and I don't know what you mean by "separate type of sound". I'll describe what I mean by "pop": Di…
Nice find. That works a bit. The animation still freezes a bit in the middle, then carries on. But it does animate now. I'm guessing Unity is struggling doing 2 things at once here.
Any way to streamline/slim the load of the loading animation more?…