Not having any joy with it. So is not being able to have animated loading screens a Unity or AC limitation?
It would be a great feature to have in AC if possible in the future.
So I've made an animator with a scaling loop on the words and that looks good when running the Loading scene. However, when running another scene and the loading scene displays when needed, the animation is not running. The words are still.
Another Update: The extra space is coming with the copied text, it's from Steamworks backend, so its just some formatting thing. When I click on another window in Unity the text box just goes to the start and shows that blank space.
So nothing to d…
Update. It's not deleteing the text, on clicking off to another Unity window, its adding black space before the text, so I can no longer see the text. If I delete the black space and just leave the text behind, that seems to fix it.
Ah cool. I got pretty close to that, but wasn't quite there.
Then I guess I can follow that with an if statement to check the status of unlockTest, before the SetAchievement part?
Also, how would I arrange a line to get unlockTest result to displa…
Where I fall down is when i want to check if an achievement has been unlocked yet, so I can get the sfx to only play on the first time its triggered. Otherwise the sfx will play on following playthroughs, even if the steam achievement does not get t…
...and for anyone who wants to have an Lock function. Duplicate the Unlock Script, change any instances of "Unlock" to "Lock", including the file name. Then replace SteamUserStats.SetAchievement(AchievementID); with SteamUserStat…
Resurrection again, and I probably won't be the last.
I've got this script as a Custom Action, I've got Steamworks.net installed and working with my game, but Acheivements don't seem to be unlocking. I am currently running from the Editor, but I un…
Setting the Linked Prefab ConstantID field worked!
One small issue is that currently the 4 arrow prefabs, each containing different sprites happen to have the same ID number, probably because I created them by copying one and then swapping the spri…
Thanks. I used a transform action instead and that loads just fine.
fyi - by choppy I meant that the sprite went through the loop turning from visible to invisible and so on, with no smooth fading.
Versions are still:
Unity 2018.3.6f1 Personal
AC v1.66.7
The prefab lives in the Resources folder and is not present in the scene until it creates a copy. The copy is present in the scene then on saving. On quitting the game the copy disappears fro…
For the information of others:
It appears that the original issue I was having is a problem with the current Steamworks.net wrapper and which I had firstt should have worked. Someone here is having the same issue: https://github.com/rlabrecque/Stea…