Sorry to dig up an old thread but I was having this issue and can confirm that combine interaction will not work unless the action list is assigned to the other combination item also, even without the reverse combination checkbox ticked.
Maybe a bu…
Thanks Chris. I'm going with the first option, since the others seem a bigger sidetrack learning project at this stage.
So I have created an ActionList asset that runs when the game begins:
https://imgur.com/2hDObAR
This tells another action list…
I've taken your advice and dived into animating objects and its very useful.
I am now using one camera which transitions to different animation states (camera positions) depending on which room the player is in. This is much cleaner :)
I have test…
Thanks. That brings me to a related question;
Independent of a camera, does resizing a sprite within Unity affect its resolution? Meaning does Unity resample the image when resizing it in Unity?
Well the scripting is beyond me at the moment.
For the record, I've gone with a more rough and ready approach, using the offset slider in the 2dParallax component, with greater effect the further from the main camera each room is. It's not ideal, b…
Ah ok thanks for that. The AC maincamera has the CinemachineBrain. What happens is that the parallax uses the main camera as the anchor point, so the object in my room no.2 doesn't even appear on screen when showing that room through one of my CM vi…
That all works, however I've found that your 2d Paralax component does not work with CM virtual cameras, only working with "real" cameras. This is a shame as there are functions of the CMs which I really want for my game.
Is there a way t…
I've been playing around with this and please stop me if this is getting too off topic from AC. However I appriciate any direction pointing anyone can give.
I've trying to find a way to get the background of multiple rooms to darken and lighten on …